Winding Canyons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winding Canyons

Land

: Add to your mana pool.

, : Until end of turn, you may play creature cards as though they had flash.

SufferFromEDHD on Tomik 43 Lands.dec

1 month ago

Winding Canyons = necessary. This is a lands deck but it is creature heavy.

Mirrorpool has a lot of potential.

Buried Ruin always overlooking this! Blinkmoth Well might be worth a spot too.

Light on fetch lands because I have the legendary Land Tax and the upgraded Endless Horizons

Path to Exile deals with lands so I leaned into it.

I threw every Landfall creature in just to see what works. I will slowly make cuts and add the usual stax suspects.

Profet93 on Tomik 43 Lands.dec

1 month ago

SufferFromEDHD

Like the last deck we commented on, a Field of the Dead with half snow covered, but perhaps maybe add half regular plains? I did notice Sunstone for the reason of snow lands, so perhaps not.

Maybe add another fetch like Fabled Passage? You only have 5 enchantments, is serra's sanctum helpful or is it more of a test card?

Buried Ruin - Ruin brings crucible, crucible brings ruin.

Mirrorpool - Utility. Not needed, but a fun little card in many mono color land decks.

Winding Canyons/Emergence Zone - Not needed, but you got a lot of creatures so maybe?

Swords to Plowshares > Path to exile ?

Faith's Reward - It might be too many intensive, especially in mono white. Nice to use in response to opposing boardwipes

I'm surprised you're not running more of a mono white stax/control package. Although, I believe I've seen that theme in another one of your decks (Enter squidward meme: how original). Whether its making room for more control, draw etc.... Steppe Lynx + Makindi Ox seem unimpactful, especially the latter for the cost.

Profet93 on My 3-headed baby girl

1 year ago

austintayshus

Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!

Shamanic Revelation - Draw with a side of lifegain

Alhammarret's Archive - Double lifegain, double draw!

Harmonize - Simple draw

Elemental Bond - Steady draw

Skullclamp - You run a decent amount of mana dorks.

Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.

Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.

Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.

I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.

Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board

Castle Garenbrig - Ramp

Profet93 on Petrified by the Gorgussy [Primer]

1 year ago

Crow_Umbra

I read your update, I'm unsure if I already suggested it so I apologize if so. Have Given your update and how seedborn + wild rec was instrumental, would you consider Emergence Zone or Winding Canyons? They are great for combat tricks + bluffing as well.

I think exotic orchard could be taken out given you are a 2 color deck, one of them being green. With orchard, there is a small chance that you don't get the color you need.

Slurpz on Stax Colony

1 year ago

Profet93

Buried Ruin is a great suggestion, thank you. I'm not sure I'm ready for a commander switch out. For flash I have Vedalken Orrery, Emergence Zone and Winding Canyons, and tutors that can search for them. More flash would be good, not sure if I'm missing anything.

Caerwyn on Winding Canyon + Upkeep trigger

1 year ago

First, if you have questions about card interactions, please use the Rules Q&A section of this site. It has some added functionality, such as the ability to mark an answer when your question has been resolved.

I have moved this thread for you.

On to your actual question, no, you cannot do this.

The first part of the Beginning Phase is the Untap Step. As is stated in Rule 502.4 “No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve.”

The very next Step is the Upkeep Step. By that point, it is too late to do what you wish.

Now, if you want to do this, you could do something similar by activating Winding Canyons and casting Felidar Sovereign during the End Step of the opponent proceeding you. That would work and give about the same amount of time for responding. It would not, however, be on your turn, so things like Grand Abolisher could not protect your victory.

GMead88 on Winding Canyon + Upkeep trigger

1 year ago

Let's say I have Winding Canyons out. I want to play Felidar Sovereign. Is there room for me to pay 2 tap Winding Canyon before my upkeep, play Felidar Sovereign before my upkeep, and win if I have 40 Life...?

Abaques on Are the Original Dual Lands …

1 year ago

wallisface In the context of commander, I think the answer is really that commander is an incredibly broad format in a way that no other format outside of kitchen table magic really is. You have hyper competitive cEDH where the ABUR duals are almost a requirement for a lot of decks because of how optimized they run. And on the opposite end you have joke decks that aren't designed to win at all. And in between is a whole galaxy of other options.

I think the reserved list is an imperfect measure of power level. You have some of the most powerful cards in the game and then you have cards like Sawback Manticore. From an accessibility standpoint there is also a huge amount of price variation. Sure Mox Diamond is $600+, but Winding Canyons is around $20 and Hatred is about $36, which aren't crazy considering how much a Dockside will run you. So I guess I'd argue that the reserved list shouldn't impact what is and isn't allowed in commander.

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