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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Wall of Caltrops
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.




monkeyofficeboy on
Yes, It's Arcades, I know...
3 years ago
Made some changes after I got some better cards!
Removed
Wall of Caltrops Too weak, too expensive, too Banding!
Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.
Wall of Shields Too expensive, and still too Banding
Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.
Replacements
Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!
Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.
Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.
Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!
Reidzee757 on Banding Mechanic
4 years ago
Ok. I understand now. Reading Wall of Caltrops [Here] (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1640) ~not sure why it won't hyperlink correctly but I tried~ made it seem... less restrictive? at least with how I read into it, but this makes sense. Thank you both for the clarification.
Kogarashi on Banding Mechanic
4 years ago
The important thing to note is that with a blocker with banding, you only get to assign the combat damage from the creature(s) that particular blocker is blocking.
Wall of Caltrops only gains blocking if at least one other Wall and no non-Walls block the same creature as the Wall of Caltrops. This means your Fog Bank and/or your Wall of Glare will have to block the same specific attacking creature as the Wall of Caltrops, or else the Wall of Caltrops won't gain banding.
If you do meet that condition, you only get to assign the damage from the creature they blocked. This means 14 other creatures (in your example attacking horde of 15) will still be assigned per their controller's preferences.
Tylord2894 on Banding Mechanic
4 years ago
Quick note: I won't quote all the rules about Banding (because several will be used). To get a good idea about Banding, I highly recommended reading the section about Banding. That section is 702.21. of the CR (found here).
Here's a quick summary of the three major things Banding lets you do:
- You can form bands with attacking creatures.
- If you control an attacking creature with Banding, you determine the combat damage order for the blocking creature(s) (not the defending player).
- If you control a blocking creature with Banding, you determine the combat damage order for that attacking creature(s)/band (not the attacking player).
In short, what you described doesn't work. Blocking creatures don't form bands. Rather, a blocking creature with Banding lets it's controller decide how damage from the blocked creature(s) will be dealt to the blocking creature(s) is dealt.
In the first/second question, Wall of Caltrops is blocking one creature. Wall of Caltrops gains Banding, but there is nothing special about that damage assignment order as it is 1-on-1. Combat happens like normal for the other two creatures.
In the third question, Wall of Frost can still only block one creature, so its trigger will only affect one creature.
Some of these answers change slightly if they horde that's attacking you also has Banding. But Banding-on-Banding questions are different than the ones that you posed.
I hope this helps!!
Reidzee757 on Banding Mechanic
4 years ago
If I were to block a large force, say 15 creatures/tokens (all able to be blocked, IE no flying), with Wall of Caltrops, Fog Bank and Wall of Glare, I would be able to to assign all the damage Wall of Glare took to Fog Bank due to Wall of Caltrops' ability, right? Furthermore, would it be counted as all three walls blocking as one, or would it be Wall of Caltrops blocks 1, Fog Bank blocks 1 and Wall of Glare blocks 13? Like if I wanted to add Wall of Frost to the original three walls, would its ability affect the attackers blocked by Wall of Glare as well?
ThoAlmighty on
Arcade's Band
6 years ago
Came here from MTCJ. Gotta get that Wall of Caltrops and Wall of Shields going on.
Balzeron on
The Department of Defense
6 years ago
This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:
Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.
Champion's Helm, Good equipment to keep our commander safe
Doorkeeper, the mill potential is pretty high here
Ezuri, Claw of Progress, since so many walls have 0 power,
Wave of Reckoning, as another board wipe
Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times
Fog Bank, Guard Gomazoa, Hover Barrier, Monastery Flock, Plumeveil, Soulbound Guardians, Wall of Air, Spidersilk Armor Tower Defense as flying blockers, as this deck seems really open to flying
Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think
Hornet Nest, Living Wall,Mindbender Spores, are other good additions.
What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.
Byvci on
Tribal Tech (Every Single Tribe in Magic! Part 1)
7 years ago
assassin: Scarblade Elite
assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself
atog: Atogatog
aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera
druid: Gilt-Leaf Archdruid Seton, Krosan Protector
dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf
eldrazi spawn: Brood Birthing
eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch
kithkin: Goldmeadow Stalwart
knight: Knight of the Mists is sort of tribal. Also War Falcon
kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner
orc: Raiding Party Orcish Captain
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
scarecrow: Scarecrone Reaper King
wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.