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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sweatworks Brawler
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Menace








sergiodelrio on
American Pickers
3 years ago
Only Frogmite and Myr Enforcer would be legal in your colors. The next best thing to affinity is improvise.
are the possible options in your colors
5dollarMTG on
$5 Pioneer Improv
5 years ago
Thanks AxNoodle! With four more cheerios and a heavy does of scry, I've found that you can easily drop the land count to 14. The result is that you almost always have a Sweatworks Brawler on turn 1, an Enraged Giant on turn 2, or a Barricade Breaker on turn 3 (and sometimes you get all three down in a row). The only thing you need a second mountain for is Freejam Regent, and that's not too hard to come by with 7 sources for scry and 4 for card draw. I'm enjoying this deck so much I think I'll post a modern version as well. Thanks again!
5dollarMTG on
$5 Pioneer Improv
5 years ago
Ok. Last change! Inquisitive Puppet and Implement of Combustion have proven so useful that I've added in two copies of Sentinel Totem and two copies of Soul-Guide Lantern, giving you six chances to scry on turn 1 and 6 chances to draw cards later. A Puppet or Totem on turn 1 and will almost always set you up to play a Sweatworks Brawler on turn 2 (if you don't get him out on turn 1). If you really want to go as cheap as possible, you can sub two more Totems for Soul-Guide Lantern. This will bring the price down to around $2.75, not including lands.
Darth_Savage on
7 years ago
Hi PrismaticSparx,
I play a puresteel cherios deck Cheap & Cherio and while it is a combo deck, it did use the Goblin Gaveleer as a combat damage option. It isn't the most consistent deck in the world but it is a fun deck. Now the cherios decks typically run 16 or less lands and use Paradise Mantle and Mox Opal to supplement this, your deck could probably drop to 20 land, since your curve is so low. In addition to those suggested by GoldenMunchkin other cards to look at are Swiftfoot Boots, Galvanic Blast, Dispatch,Leering Emblem and maybe Sweatworks Brawler.
Have fun brewing your deck!
Marcus_Licinius_Crassus on
Metal Friends
7 years ago
I have a couple of questions.
Why are the cards organized by common? Pauper is all cards that were printed in common (paper) and released at common online.
Bastion Inventor is a cool idea, but if you make these adjustments you can improve the aggro curve and artificer value:
-2 [2] Bastion Inventor
+1 [4] Aether Chaser
+1 [4] Aether Swooper
-1 [2] Metalspinner's Puzzleknot
+1 [4] Pyrite Spellbomb
-1 [2] Sweatworks Brawler
+1 [4] Inventor's Goggles **This card works very well in your deck.
-3 [0] Bonesplitter
-1 [0] Welding Sparks This is great for the SB.
+4 [4] Thoughtcast YOU NEED CARD DRAW
I hope this redesign helps.
Merdolf_Gandlin on
7 years ago
Awesome. Have something similar I run but added 4 Renegade Tactics for card draw and to eliminate an opponents blocker. Works great with my menacing Sweatworks Brawler that I can usually drop pretty early using Inventor's Goggles and other early drop artifact cards. Pump with some Borrowed Hostility next round, swing and then cast Fling to add another degree of burn. Simple and fast. Love these types of decks. Good job.
multimedia on
Artificer
7 years ago
Rilikb, welcome to Tappedout!
Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.
Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:
The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.
I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:
- 4x Inventor's Apprentice
- 4x Aether Swooper
- 4x Aether Chaser
- 3x Pia Nalaar
- 4x Sweatworks Brawler
- 4x Inventor's Goggles
- 4x Prophetic Prism
- 4x Highland Lake
- 4x Aether Hub
- 2x Spire of Industry
This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.
Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.
If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.
Good luck with your deck.
brox.p on
1st take on a pauper affinity/improvise deck
7 years ago
Nice deck list.
Just playtested:
Turn 1 Sweatworks Brawler
Turn 2 Foundry Assembler
Turn 3 Myr Enforcer