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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Vintage | Legal |
Storm of Saruman
Enchantment
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)




Azoth2099 on
Mono Blue Bouncers
1 year ago
I would honestly cut some of those chunky 7-drops like Agent of Treachery or Diluvian Primordial along with Storm of Saruman since you're not able to cheat them into play somehow, and they aren't combo pieces (as far as I can see, that is) like Palinchron or Great Whale. You may also wanna consider a few more Tutors like Mystical Tutor & Solve the Equation since you're running a few creatures that can grab them from your graveyard. These are the things that make a deck consistent and win you games!
Also, have you considered Cloudstone Curio here?
Feeziks on
Mono Blue Bouncers
1 year ago
I like Spellseeker and Virtue of Knowledge thanks for the tips there, I think I would cut Storm of Saruman for one, kind of between Circuit Mender or Man-o'-War for the other cut
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