Soldevi Sentry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soldevi Sentry

Artifact Creature — Soldier

(1): Regenerate Soldevi Sentry. Target opponent may draw a card.

EDH 2 / 0
Zurzoth, Chaos Rider feature for R'hug
EDH 10 / 16
Manakin feature for Colorless

smoothjonny69 on Colorless

3 weeks ago

Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.

I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.

Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.

I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.

I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.

The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.

I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.

DreadKhan on Fun cards make fun decks

3 months ago

When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.

Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.

I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.

Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.

Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).

You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.

Snickles@EDH_only on Adamaro, First to Desire

5 years ago

only issue with shah of naar isle: echo cost says "may"

black vise & pauper's cage are target opponent, rather than all (hence why they're not in darth oprah), so may need to pick targets carefully.

Mikokoro, Center of the Sea ?

Robber Fly , Soldevi Sentry , Irencrag Pyromancer , and / or Bloodhaze Wolverine for creature suggestions

Words of War , Avarice Amulet , Molten Psyche , and /or Key to the City for non creatures

Cloudchaser.Kestrel on Kitchen Table Politics

6 years ago

fun deck! A couple things come to mind.

Deathtouch is not limited to combat damage. An Arcbond , Lavamancer's Skill Power of Fire or Lightning Volley can help your assassins assassinate a lot more hapless victims

I like that humble defector is in here Soldevi Sentry and Wall of Shards are other great political pieces (although wall of shards has shot up in the past couple weeks with all the new snow decks going around, might want to wait to get one) Oath of Lieges is probably my favorite political card. Nobody wants to kill you.

RamaLama on Quick...Kill The Hippo!!

7 years ago

No, JustcallmeSoul, my comment wasn't directed at you in particular, but I've received so many suggestions over the past couple of years that offer win condition cards or combos I could add to the deck in order to squeak out a win, enough so that every once in a while I have to try to make it clear that I don't want to add a win condition.

I realize that there are different sorts of group hug decks, and most of them attempt to either win in some way, or control the game. It's really hard for some people to accept the fact that I don't want to do either one.

You are right that I have a very specific set of parameters of my own choosing that I am locked into with this build, which precludes a lot of what many people would view as great additions to a deck like this. I do appreciate the suggestions I get though even if I don't make use of them, and once in a while I'll actually include one in the deck. This happened not long ago with Soldevi Sentry. If a card like the Sentry falls into my very narrow requirements, I'll certainly make a slot for it.

You're also correct that anybody wanting to make a similar deck to this one shouldn't just copy mine note for note, but should personalize it to their own play style.

RamaLama on Quick...Kill The Hippo!!

8 years ago

Thank you very much for that explanation, Sjorpha, and thank you very much for the suggestion, Dannymannen.

Soldevi Sentry sounds like just the card I need to add to the deck. Unfortunately I don't currently have one, but one is in the mail to me as I type this.

The fact that I can activate its "Regenerate" multiple times in a turn, allowing everyone to draw a card, plus I can canvas the playgroup beforehand to see who actually wants to draw another card, since it's a "may" ability and I'm already giving out so much card draw anyway, something which could allow me to conserve mana, plus he's pretty much an indestructible chump-blocker. I like it a lot.

I don't feel too bad about not keeping up with Regeneration though. As Aaron Forsythe has said, "...the mechanic is so complicated and wonky that we would never greenlight it today...", and changes have been made to the mechanic right up to "Kaladesh", where it disappears for good, replaced by "Indestructible until end of turn".

Anyway, thanks again Dannymannen for suggesting Soldevi Sentry, and Sjorpha for helping me understand why it will be so good in this deck.

Sjorpha on Quick...Kill The Hippo!!

8 years ago

RamaLamaYou don't need the creature to die to use regenerate, you can do it whenever you want, the way regenerate works these days is that it creates a replacement effect that triggers the next time the creature would die this turn whenever that is. It's usually done in response to the situation that would kill it but that's just because it's usually the relevant time to activate it, but you can actually activate it whenever you like.

So Soldevi Sentry can be used as just pay 1 mana at any time to let target opponent draw a card, and you can do it as many times as you like too.

RamaLama on Quick...Kill The Hippo!!

8 years ago

I discovered early on, Dannymannen, that there are some cards that do good things for other players 'when they die'. Unfortunately, that gives other players an incentive to attack me, something I definitely don't want to encourage.

When I first put this deck together, I included Noble Benefactor. It didn't take long for me to realize that mistake, and I removed it from the deck post-haste.

While Soldevi Sentry actually works better for this deck (due to the fact that I wouldn't give the free card to the one who attacked me), I still would rather stay away from cards that have to die to do good things for other players.

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