
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.





1empyrean on
The Village | Katilda, Dawnhart Prime
2 years ago
Sigarda's Summons would be good here. With how easy it is to add +1/+1 counters, it effectively makes everthing a 5/5 flyer at the smallest.
Augur of Autumn is solid card advantage. With the amount of mana you can generate you could cast several creatures a turn from your library.
I don't have anything else to add. The deck looks pretty solid.
DeinoStinkus on
Lifegain & +1/+1 Counters
2 years ago
Sunbond, Nykthos Paragon, Twinblade Paladin, Resplendent Angel, Aetherflux Reservoir, Sigarda's Summons, Gideon's Company, Nykthos Paragon, Ageless Entity, Soul Warden, Soul's Attendant, Suture Priest, and Rhox Faithmender are all decent additions. Heliod, Sun-Crowned is good also.
Oh and Archangel of Thune.
minisnow on
Winter Is Coming
2 years ago
March of Otherworldly Light is probably not great in mono white.
Ghostly Prison doesnt make the pay for walkers, Archon of Absolution Baird, Steward of Argive
I think Inspiring Leader over Sigarda's Summons since it is in the command zone but if people target your commander then its probably the other way around.
Maybe cut:
Ugin, the Ineffable, Elspeth, Undaunted Hero, Contagion Clasp (although proliferate is good its not great for 4 mana in mono white)
Rebuff the Wicked although it sounds great, people pretty much only deal with walkers through combat damage so fog effects are better
Teyo, the Shieldmage although he has good effects he is the weakest walker so idk how many more you need to cut
You are currently at 14 ramp, not sure if that was the plan or not
Definitely Cut:
Wanderer's Strike this one pains me because of the flavor, but 5 mana AND sorcery speed is too much
mx439 on
Torens's Onslaught
2 years ago
In:
Sakura-Tribe Elder, Tireless Provisioner, Shanna, Sisay's Legacy, Yasharn, Implacable Earth, Abundant Harvest, Gilded Goose, Lotus Cobra, Scale Up.
Out:
Jiang Yanggu, Wildcrafter, Armorcraft Judge, Resplendent Marshal, Kyler, Sigardian Emissary, Vorinclex, Monstrous Raider, Enduring Scalelord, Hamza, Guardian of Arashin, Sigarda's Summons.
The +1/+1 counter theme mixed with the token theme looks good on paper but I think it's bad in practice. Although I haven't played this against people yet, doing shuffle and hand tests felt clunky and some cards wouldn't have much value when it came time to play them. So I took much of the +1/+1 counter theme out and replaced it with ramp (or cards that draw me lands) and a few threatening cards that are just cheaper but possibly better.
ChrisHansonBiomancin on
Broker's Counters (Landfall)
2 years ago
Nice deck, I've been messing around with a couple GW versions of this concept, one more aggro and one that's more ramp-focused with more top-end threats.
I also considered building in some landfall to synergize with Kodama, but ultimately decided against it because the landfall pieces were a little too reliant on that one card to be effective. I feel like you might have the same problem here, with Emergent Sequence and Environmental Sciences being your only other mini-enablers to get one land apiece. With only a handful of cards to fetch lands and only 22 lands, there could be a good chunk of games where the landfall cards don't do much.
Therefore I might recommend moving away from the landfall strategy and using those slots for more ramp and/or big threats that synergize well with counters. Some ideas:
-
Planeswalkers like Elspeth Resplendent and The Wandering Emperor benefit from Ascendancy, and all of their abilities are relevant to your deck..
-
Jugan Defends the Temple Flip can fill a lot of roles including ramp, counters, and a must-kill threat.
-
Sigarda's Summons is a solid 1- or 2-of to insta-win on a stalled board, or to make all of your creatures big threats against control.
-
Sanctuary Warden is a big threat that protects itself and feeds off your counters for card advantage.
A couple other cheap cards that you might consider are Ollenbock Escort to protect creatures you've invested a lot of counters into and enable you to attack aggressively, and Ranger Class which is obviously just a good card that fits your strat and gives you some extra gas if they game goes too long. Orochi Merge-Keeper is another interesting one but for 3 colors I like Emergent Sequence and Gala Greeters better.
KBK7101 on
Momo: Twice the horns, twice the fun
3 years ago
Crazy that you opened so many copies of Moraug. That only ever happens to me with cards that I was actively not looking for. Most recently, it was Sigarda's Summons from VOW. Got one from the booster bundle as the promo card and then opened another regular one and a foil one from a booster box. So lame! lol
Would Horn of Greed work well here? Or would that give opponents too much of an advantage? You could probably also run some fetchlands like Wooded Foothills or Fabled Passage, though I'm sure that's been suggested multiple times before. Finally, what about Explorer's Scope? Give it to Moraug, he attacks and (has a change to) find land, untap and swing again, repeat.
Smoke is a total gem here, by the way. Great find!
BenjaminPMiller on
3 years ago
Really like the idea of Humans and Angels in a deck. Seems like fun! You might like Sigarda's Summons as a way to make humans into angels. Something from my play experience you may want to keep in mind while making cuts is to avoid having too many angels/high CMC creatures in the deck. I always get tempted and throw in all this cool stuff but then in games I end up with two or three 6 drop big angels in my hand and can't cast them until turn 6. Just a thought but at the end of the day, do whatever seems like the most fun!!
AkaAkuma on
Reyhan&Ishai | Where Unstoppable Meets Immovable!
3 years ago
Hey Kiba,
It won't be good enough to replace one of the 98, but it's ability looks like allot of fun, even as a commander! The only card I'm considering at the moment is Sigarda's Summons, but i think Tanazir Quandrix is doing that just a bit better.