Seeds of Innocence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.

DreadKhan on Composting with Wurms

5 months ago

Huh, I didn't realize Dark Ritual had gone up that much, but that makes sense. It's a very good card in decks that have explosive uses for it. As was mentioned, you might find it for cheap, I got most of mine when I bought some cards from people I knew (stuff that had rotated out for example). While I got a lot of stuff like this I also got a handful of Dark Rituals! I hope you can find some, they're a really amazing Legacy card, and they cost next to nothing.

Since I don't have anywhere to practice Legacy play atm, I often test decks people post vs stuff I've homebrewed. When I was testing this vs my Pox deck (it's a midrangey Control list that can be incredibly slow) it was a big issue if your deck couldn't reanimate Armada Wurm, that second body is a real hassle in Legacy, where people rarely use wipes. Many decks can pass a single removal check, but two of them can be crippling, and being able to do this each time you reanimate an Armada Wurm played well. Roar was a convenient card relatively early, a 6/6 vanilla is still a must answer threat IMHO, and 3G from your graveyard for it seems playable (it outclasses my Pox deck's various 5/5s). Vs my Affinity deck you were just way too slow to compete (the answer would probably be to run Serenity, Seeds of Innocence, or Force of Vigor, and you'd put them in a sideboard I think), that's why I felt some ramp might help, if you can cast a 4 drop a turn early it'll feel quite good.

As for what to pull, I feel like you should leave at least 1 Armada Wurm, and I'd hate to see Roar go if you add Augur of Skulls, the main problem with Roar seems to be that card sucks to draw early/have in your opener, Augur gives you a way to bin it. Anyways, Rite is one of the worse reanimation options, it's hard to cast either way, and it's pretty bad to mill, so I could see you cutting it (I've seen people use Dread Return like Balaam mentions, it's even got Flashback fwiw). I really don't like Boneyard Wurm very much in practice, if you have it early it'll be bad value for mana, and late game it's still just a vanilla beater, I'd play Ornithopter over that.

This is a bit random, while I'm pretty confident most Dredge stuff wouldn't make sense in here, I do wonder about Dakmor Salvage? It's not a fantastic card, but if you can mill it you can mill more cards to 'draw' it? It's an ETB tapped land so it could hurt you later game a bit, but this deck felt like one that could fit a tapped land into it's curve. Maybe try x1 or x2 in place of swamps?

TannerP1997 on Ygra Consumes All

9 months ago

Caustic Caterpillar and similar artifact removal creatures function as destroy target permanent spells. Not instant speed, but for 3 mana you get removal and two triggers for Ygra’s counters.

Manglehorn is removal and forced tap.

Collector Ouphe stops opponents from sacrificing their food(may be too niche, but could be good against the right deck)

Cauldron Familiar + Experimental Confectioner + sac outlet is infinite. It also provides an instant speed sac from the graveyard.

Seeds of Innocence may seem rough off the life gain, but when you can wipe the board for 3 and have an unblocked Ygra with 20 counters it doesn’t matter much.

Collective Resistance doubles as removal and protection for Ygra.

SufferFromEDHD on Life Swap Shenanigans!

1 year ago

Great minds think alike ;) Azban Life Gain/Loss Enchantment Control

Only suggestion would be to use more removal that gains life. Stuff like Seeds of Innocence, Divine Offering, Serene Offering, etc.

Papini on I wanna be a man, mancub

2 years ago

carpecanum it looks like such a fun deck !!

In the games I tested the deck (against myself XD), I didn't have a situation where there were too many artifacts on the board. If this problem arises Ratchet Bomb is a cheap option. Seeds of Innocence is also pretty interesting.

Instill Energy, Nature's Chosen, Thousand-Year Elixir or Patriar's Seal I feel like I definitely need one of these effects but I'm having trouble finding space in the deck.

carpecanum on I wanna be a man, mancub

2 years ago

I never saw Kibo before. I need one now.

Seeds of Innocence, Rampage of the Clans

Molder Slug and Culling Scales (maybe?). Ratchet Bomb can be played and tapped immediately to destroy all the 0 CMC bananas you are giving out

Instill Energy, Nature's Chosen or Patriar's Seal for double banana

NOT A MONKEY : Hellkite Tyrant is a wincon if you save up bananas and steal a few extra artifacts. It will at least force players to burn the bananas without using the mana for anything.

Asgeren on Elven Burial

3 years ago

Cool deck! - since you're not running artifacts Seeds of Innocence might be something to consider.

TypicalTimmy on Card creation challenge

3 years ago

Green does actually have wraths, but they typically lean toward the eradication of artifacts / enchantments, or creatures with flying (for some dumb reason). Back to Nature, Calming Verse, Creeping Corrosion, Essence Filter, Glyph of Reincarnation if you can set it up properly, Hush, Multani's Decree, Primeval Light, Rampage of the Clans, Reverent Silence (Honestly an overpowered card in certain groups), Seeds of Innocence, Serene Heart, Tranquil Domain, Tranquil Grove (WHAT?!), ... there's more but you get the idea.

As for creature wraths, only Whirlwind.

Also Green has MLD with Tsunami. It becomes true MLD with Stormtide Leviathan in play. And with Archetype of Imagination, you've just told the entire table to go fuck themselves.

:) Because Simic gonna Simic.

But by far, my favorite wrath is Wave of Vitriol.


Predatory Dominance

Sorcery

This spell costs less to cast for each creature you control of the chosen type.

Choose a creature type. Destroy all creatures except for the those who share the chosen type. If this spell cost or more less to cast, end the turn.


How's that?

Make another wrath that doesn't hit creatures. Any other permanent type is fine. Just leave the creatures alone.

plakjekaas on What is your pet tech …

3 years ago

Primal Order when your meta is greedy 3-5 color decks, this card does massive damage.

Meltdown and Seeds of Innocence in decks that don't run many artifacts. Like an Armageddon for broken fast artifact mana and/or many treasures.

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