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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Balaam__ on
Blue-Green Deck
1 month ago
It’s coming together. It’s still a bit unfocused imo, with a few cards pulling different directions. Parallel Lives only affects Scute Swarm and Chasm Skulker for instance, and without a better ramp shell you won’t get it into play fast enough for it to even matter. I’d cut Parallel Lives and Chasm Skulker entirely since they don’t contribute toward Landfall in any meaningful way. Same for Foundry Inspector and most of your artifacts. They aren’t necessarily bad cards, but they don’t fit well here. As far as countermagic is concerned, I’d run Spell Pierce and Mana Leak or Remand in place of Narset's Reversal.
Ideally you’ll want to hit your land drop each and every turn, and maximize the types of landfall triggers you’re building with. The crabs might not be a good fit if you aren’t geared toward milling out the opponent’s deck, and might be replaced with traditional ‘this creature gets +x/+x whenever a land enters play’ stuff instead.
There are bounce lands to consider too, lands that return a land in play to your hand when they enter. Normally that’s a downside but it can be advantageous in Landfall decks.
Simplify and streamline what you have until it runs like a well-oiled machine. Oh, and this isn’t immediately evident but with the way the site works people won’t see your replies in the deck comments unless you tag then by name. Put the user’s name inside double square brackets and they’ll get a notification they’ve been mentioned. I only saw these new posts because I happened to check back.
psionictemplar on
Balaam__'s Challenge: Get Twisted
8 months ago
Strategically speaking, you don't play lens until you can either protect it or gain immediate use from it. I look at it as a t4 onward type effect which lines up with how this deck is trying to play.
As far as tutors you could look into the transmute cards from ravnica block but that would slow things down considerably more than they already are. The only other option I can truly think of right now are black tutors such as demonic/vampiric tutor or Tezzeret the Seeker who could only get the eon hub after an uptick or a lens or phyrexian. And that seems to be going away from what you are looking to do here. We can't really go faster either without opening up to the same vulnerabilities we are looking to capitalize on. So perhaps we need to look into things like Remand to help us stall and draw the combo easier.
If I have some spare time, I'll try to brew something up for comparison with an explanation on how I'm approaching things.
Xica on
Reclamation of Fate
10 months ago
Hmm this is one of the few decks where Remand is better than Counterspell.
Remand can act as a cantripping fog effect on your opponent's turn 2, or be played on back of growth spiral's extra land on t3.
And well the deck's goal is to shrink your library to only Nexus of Fate *list* then win in combat. Which is made possible by tha absurd ramp created with Wilderness Reclamation - with such mana advantage, arguably remand is better.
BUT
In the current meta with over 35% of decks being RWx energy, you need some sort of way to hate on those decks, as they are naturally favoured against this type of deck.
I would recommend playing Sulfur Elemental in that role (for hating on white x/1 tribal), as it not only clears the board:
- it also keeps the board clean
- it doesnt harm your own Ice-Fang Coatls
Yes, i am aware, that you get caught in the flak with Orcish Bowmasters seeing common play thanks to the one ring - so concessions need to be made for that.
Neotrup on Ojer pakpatiq, can I use …
1 year ago
You cannot. The rebound abilities of Brainstorm and Remand will both trigger at the same time, so you can choose the order to put them on the stack. If you put Brainstorm's trigger on top, you'll cast it while Remand's trigger is still on the stack, then resolve Brainstorm before Remand's trigger ever resolves. When the next trigger resolves, there won't be any targets for Remand, so it will stay in exile unable to be cast.
If instead you put Remand's trigger on top of the stack, it will resolve, but there won't be any spells on the stack (Brainstorm is still in exile, it just has a triggered ability on the stack.) Remand will remain in exile just like in the first example and then Brainstorm's trigger will resolve and you can cast it. The net result ends up the same regardless of how you stack the triggers.
TL;DR: You aren't able to rebound counterspells because the way the timing works there's never a spell on the stack to target.
BarfQuackers on Ojer pakpatiq, can I use …
1 year ago
Sorry for the poorly worded title but basically, say I have Ojer Pakpatiq, Deepest Epoch Flip and on previous turns I cast Brainstorm and Remand. My next upkeep comes around can I cast Brainstorm and then cast Remand targeting brainstorm or nah?
thar_b_dragons on Remand vs. Approach
1 year ago
Someone told me a first-of-the-game Approach of the Second Sun will put itself in the library from the stack even if I Remand it. This seems wrong to me because Approach never resolved, so how does it get to apply its text? Remand already told it to go somewhere else...these both appear to be replacement effects and I'm a little shakier on how this work as opposed to triggers and activated abilities but the person did not really explain why they believe Approach's text prevails and it seems to me like if Approach never resolves then it shouldn't get to apply its text (which would be a good thing in this case).
evkede on
Stop Playing the game please
1 year ago
Isochron Scepter with a counterspell or silence.
More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.
The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.
| Have (1) | Azdranax |
| Want (2) | ACrispyTaco , ZBrannigan |










