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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reflecting Pool
Land
: Add one mana of any type that a land you control could produce.







Kersa on
Time to die, mutie.
3 months ago
you could probably put a Vesuva in, and replace tainted wood and temple of malady with Path of Ancestry and Reflecting Pool
vensers journal is really expensive for infinite handsize and your draw doesnt seem that great to benefit from the healing maybe use Reliquary Tower or Thought Vessel instead, or if you just want infinite hand size a Spellbook works too
amarthaler on
EDH Arcades, the Strategist
3 months ago
Update!
Out: Primal Rage… Reflecting Pool
In: Path of Ancestry… 1x Plains
Los333 on
General Tazri’s Allies
5 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
Apoptosis on
All my life
7 months ago
Updated with better tutors/mana rocks I pulled from an old tribal zombie deck. Additional changes made to make it more competitive.
I think it still needs more removal and ways to deal with artifacts/enchantments, but I haven't decided what that should be. I'm also not super excited about my high end bombs, it would be nice to have win-cons that are not dependent on going infinite or forcing loss of life.
Cards removed from mainboard: Out
Orzhov Signet
Orim's Prayer
Sorin, Grim Nemesis
Palace Siege
Gilded Lotus
Angelic Accord
Crypt Ghast
Spirit Link
Disciple of Griselbrand
Azorius Guildgate
Meandering River
Cards added to mainboard:
Sol Ring
Dark Confidant
Profane Tutor
Demonic Tutor
Vampiric Tutor
Well of Lost Dreams
Talisman of Hierarchy
Arcane Signet
Alhammarret's Archive
Reflecting Pool
City of Brass
hootsnag on
Glarb Black Green Blue Creatureless Control
9 months ago
For certain deck designs, I'm pretty adamant on what goes in them. I never said cards like Vanishing Verse or Reflecting Pool weren't good. I try to always make sure that I optimize for what the deck is trying to do instead of just sticking in cards that are considered OP or really good. Fine tuning sometimes requires you to cut cards that you otherwise wouldn't in a different deck. I don't need to add any more removal in this deck. I've ran countless playtests and the number that I have ensure that I draw just enough and but not too many. Sometimes balancing a deck is the hardest thing to do but it has won me countless games against all odds.
SufferFromEDHD on
Glarb Black Green Blue Creatureless Control
9 months ago
...which you do haha. Vanishing Verse meet Reflecting Pool good enough for me! but garbage to hootsnag.
Excise the Imperfect? Exile into irrelevant token thanks to Moat. Or a potential beater for you.
hootsnag on
Glarb Black Green Blue Creatureless Control
9 months ago
I am moving away from counterspells that can't target creatures. I left in Dovin's Veto only because it can't be countered. If there were more counterspells that countered all spells and only cost 2 or less, I would add them. I own an original Legends Mana Drain and it's in my Oloro deck now. I had to make a choice with Rest in Peace. I decided to cut it because I wanted to be able to return cards out of my graveyard. I didn't like the graveyard exiling version of this deck so I reverted it and improved the win conditions. I don't currently run enough enchantments for Hall of Heliod's Generosity to be useful. As long as I am able to keep Soldevi Digger and Planar Portal in play, I can return ANY type of card from my graveyard back to my hand. Academy Ruins makes sure that can happen as often as needed. We will always disagree with Reflecting Pool. I cannot afford to draw it in my opening hand as my only land in this deck. It's an instant mulligan. I considered every single land currently printed in magic that can tap for any color. I decided against Glimmervoid and a few others a long time ago. I don't want artifact removal also destroying my land. It's not a good plan. Archway of Innovation is a great land for heavy artifact decks but not for this deck. Most of my artifacts tap for more mana than I would get from using it or have other abilities and need to be untapped to use. The only other card I'm still debating on adding is Isochron Scepter. I may still cut something for it. Run a few playtests with this so you can really see why I made the choices I did. You'll understand more then. Also, I'm preparing to make a different version of this deck with Sivitri, Dragon Master as the commander.
SufferFromEDHD on
Glarb Black Green Blue Creatureless Control
10 months ago
Path of Ancestry seems out of place in a creatureless deck? Otawara, Soaring City lose colors but gain unique removal.
Grand Coliseum comes into play tapped? Breaking your own rules. How is this better than Reflecting Pool?
Tarnished Citadel the worst rainbow land? You are running all of the dual lands in a 3 color deck. Seems unnecessary.
Swan Song is superior but you now have access Strix Serenade too.
Vanishing Verse really solid 2 mana removal. Answers a lot of potential problems this strategy might encounter.
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