Queen Marchesa
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

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Marchesa, Resolute Monarch

Almios on I Need an Answer

2 months ago

The name of the deck was more of a reference to the deck itself as it features a lot of answers that you can choose between. This is my personal deck that I have essentially had since Queen Marchesafoil released and I keep an eye out for upgrades as new sets come out.

I do appreciate the insight on looking out for commanders like Shattergang Brothers as they can can use edict like effects to keep my board from accumulating. I try to keep decent threat assessment to both myself and to the table, so seeing commanders like Shattergang Brothers and those that are similar will be moved up on my focus list.

Thank you DukeMardu.

_AoxomoxoA_ on Veni, Vidi, Vici

6 months ago

10/21/2024 Revisions

Why?

I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:

General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.

Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells

Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures

Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.

Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.

Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.

Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.

Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.

Diabolic Tutor: Worse Demonic Tutor

The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe

Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.

Ojer Taq, Deepest Foundation  Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon

Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option

Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently

Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already

Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.

Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.

Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.

Austere Command: Selective Boardwipe, what's more to say?

Demonic Tutor: Better Diabolic Tutor

Abaques on Share your hidden gems

7 months ago

In a slightly similar vein to banding and Defensive Formation, a card I've got in my Queen Marchesa deck that I've never been able to play but always wanted to is Fight or Flight. I think it could really screw up combat focused decks and could be really useful as a political tool.

TypicalTimmy on Card creation challenge

10 months ago

Lord Farth, Advisor to the Realms

Legendary Creature - Human Advisor Noble

When Lord Farth enters the battlefield, you may roll up to X planar die. If you roll chaos on at least one, you may planeswalk. If you do, for the rest of the game everyone plays with a planechase deck.

Whenever a player roll chaos, each opponent discards a card and you draw a card. You may put a land from your hand onto the battlefield tapped.

2/3


He's from Fiora, the plane Queen Marchesa and Dack Fayden are from.

Lord Farth is not a Planeswalker, but now that the Omanpaths are open he has found a new calling in life - instigating wars across the multiverse so that Fiora can move in and claim prize of the land and resources.

Make a card for Lord Farth's deck

Last_Laugh on Last_Laugh

1 year ago

debuf I can try to help. Did you have a commander in mind already? If not, are the colors that come to mind for the strategy you're describing. Kardur, Doomscourge, Queen Marchesa, Isshin, Two Heavens as One, or even Vial Smasher the Fierce w/ someone white all come to mind depending on what route you go.

Darb_the_Bard on Buttercup: Princess Bride

1 year ago

I really want to add Queen Marchesa to the deck. I've been feeling a bit sad that we've taken out most of the small, non-legendary deathtouch creatures that were in the original list. Don't get me wrong - I think the deck is stronger for leaning more heavily into the legendary and keyword soup themes. But I also want to make sure Westley has a chance to shine, particularly if our opponents remove Odric and we need another way to get a bunch of deathtouch creatures in play. Plus, many of the deck's removal spells (fight spells) were added with the expectation that we would always have a deathtouch creatures in play: Infectious Bite, Smell Fear, and Khalni Ambush  Flip.

So if the goal is to increase our deathtouch creatures while maintaining our other themes, then Queen Marchesa seems like a great fit. She is legendary and provides three colors for Buttercup, but what I'm most excited about is that she has deathtouch herself and can create more deathtouch dudes (plus the haste she provides to the soup is a bonus). And she also introduces the Monarch upon ETB, so whether we cast her or tutor for her, she replaces herself with a card draw that turn. Then she is either creating another deathtouch creature every turn or drawing us an additional card every turn. I also feel like the Monarch is just a fun and flavorful way to play with Princess Bride cards.

I'm having trouble deciding what to take out though. Any thoughts?

legendofa on Card creation challenge

1 year ago

Rebel Against the Consulate

Battle - Siege

When Rebel Against the Consulate enters the battlefield, its defender creates a token copy of target artifact you control. Rebel Against the Consulate deals damage equal to that artifact's mana cost to target creature or planeswalker.

(5 Defense)

//////////////////////////////

Aether Renegades

Creature - Human Rogue Artificer

()

Aether Renegades's power is equal to the number of artifacts you control.

As long as your opponents control two or more artifacts, Aether Renegades has first strike and menace.

*/4


Create a mono-black Samurai that could support either a Queen Marchesa deck or an Isshin, Two Heavens as One deck.

Unlife on BBEG Deck Ideas

1 year ago

DreadKhan It's been several years since I built and unbuilt the deck, so I can't give you specific details but when I was playing it, it just never felt smooth. Kresh would die a lot, which I expected, but the other elements of the deck never seemed to come together well, or I'd be always stuck with the wrong cards at the wrong time, or something else. In the end, I just disassembled it and built something new. Baeloth/Raised is a pretty expected synergy for obvious reason, but I think if I go the goad route, I would rather him in the 99 of a 3-color deck deck so I have some more options and flexibility.

If I do go for Queen Marchesa, I actually don't mind have the assassin's as blockers and building in some other sort of wincon. Having goad/running politics can lead to some nasty swingbacks, intentionally so in this case, so have something to disuade opponents does help.

I've played against Brago, don't want to do that again unless I'm much better prepared, but the only reason I haven't been focusing on him or Sauron is I've been trying to keep each deck to their own color set, and Grixis and Azorius have been covered by my wizard (Kess) and warlock (Hylda) designs respectivly.

seshiro_of_the_orochi Thanatis is such a fun design, and I do absolutely love spiders, so if I decide to do a second in command, Thanatis may fit the bill perfectly

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