Portal to Phyrexia

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Portal to Phyrexia

Artifact

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

Balaam__ on You’re Invited to Magda’s Block Party Barbecue!

4 months ago

Ooh, I haven’t seen Volcanic Spite before, Bookrook. I’ll maybeboard it right away until I have time to update the description. Same goes for Portal to Phyrexia. I really need to look through these newer sets before I fall even further behind, but it seems like there’s a new expansion every other week and it’s quite overwhelming.

Bookrook on You’re Invited to Magda’s Block Party Barbecue!

4 months ago

This deck seems to be perfectly legal for pioneer. Also, isn’t Volcanic Spite strictly better than Fire Prophecy? I would play some Portal to Phyrexias as a Treasure Chest payoff, and also as something Magda can get.

Flarhoon13 on Victor's Enchanting Resurrections

5 months ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

May 18, I had just won a game that demoralized my opponents, using Thada Adel, Acquisitor to cast Joseph's mana rocks, ramping into Joseph's Portal to Phyrexia.

Enter this pile. Daxos the Returned. This deck is not good. The table enjoyed their revenge. L 7-6 .538

Flarhoon13 on Thada Adel's Theft and Sea Monsters (Budget)

6 months ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them. May 1 6-5 Thada Adel's Theft and Sea Monsters win via Joseph's deck, on Drafna, Founder of Lat-Nam. Thada hit thrice: stole Sol Ring, Stonespeaker Crystal and then, finally, Portal to Phyrexia, which got Rich, Alan, Ella-Marie and Joe to concede 7-5

GrimlockVIII on Simic Primal Surge Eldrazi. Help, please!

8 months ago

I can list some good pieces of removal in the form of permanents if you wish.

Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.

Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.

Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.

Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.

The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.

Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.

Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.

There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.

Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.

There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.

That's all I got for now, but good luck upgrading your deck!

CommanderMeanderer on Hold me fast...

10 months ago

That's great, e wit would be a good addition too - very versatile card.

To link cards, write its name in nested brackets like this:

[[Eternal Witness]]

I personally don't make decks with big beaters so I'm not well versed in what the best value will be for your creatures. With that disclaimer out of the way, I'll give my 2 cents anyway :p

I'd suggest examining these cards to see if you can replace them with cheaper CMC or more synergistic alternatives:
Portal to Phyrexia
Maelstrom Colossus
Koma, Cosmos Serpent
Basically, I'd examine any spell CMC 6 or higher personally, I find once you get into that range each card should be something you enjoy and can't replace.

You may like these cards:
Etherium-Horn Sorcerer
Beast Whisperer
Garruk's Uprising (specifically over Temur Ascendancy)

GorramScoundrel on Fuel Injected Suicide Machine

11 months ago

@capwnr Thank you I appreciate it! I can get away with a high curve because everything super expensive I want to throw away and cheat out on turn 4 (or 3 if I’m lucky). But it does really suck when I have Portal to Phyrexia sitting in my hand with no way to discard. Pentad Prism is a good idea, but I absolutely love Culling the Weak, so much synergy!

littlestavie on Imotekh

1 year ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

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