Kamahl, Fist of Krosa
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kamahl, Fist of Krosa

Legendary Creature — Human Druid

: Target land becomes a 1/1 creature until end of turn. It's still a land.

: Creatures you control get +3/+3 and gain trample until end of turn. (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)

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EDH 1132 / 627
Kamahl, Fist of Krosa feature for Om Nom Trample

SaberTech on Commander bracket recommendation

1 week ago

I don't know if you can program the system to detect certain combinations of cards in deck lists but Living Plane, Nature's Revolt, Natural Affinity, and Kamahl, Fist of Krosa are often played in conjunction with cards like Elesh Norn, Grand Cenobite with the intent to destroy and deny opponents lands.

Mycosynth Lattice + Sydri, Galvanic Genius, Karn, Silver Golem *oversized*, or Karn, the Great Creator are some other notable mana destruction/denial combos.

Jhi69 on A New Dawn for the Humankind 2.0

1 year ago

Thank you for your Upvote and Suggestion LinkOpensChest_wav! I like Kamahl, Fist of Krosa a lot! but unfortunately the Games last not long enough im most cases to get him online and take advantage of him :)

LinkOpensChest_wav on A New Dawn for the Humankind 2.0

1 year ago

Kamahl, Fist of Krosa can be a solid finisher. He's like an Overrun on a stick, and he fits the tribe.

Last_Laugh on Comb the Desert!

1 year ago

This looks like a fun deck. I have a few ideas for you though.

Grand Crescendo is board protection plus a lot of potential tokens if you pay into X.

Indulge / Excess is another army-in-a-can with the added payoff of potentially ramping hard.

Call the Coppercoats is meta dependent, but this thing can make a LOT of tokens at instant speed.

Ogre Battledriver is an underrated haste enabler that turns all those 1/1's into immediate 3/1 threats.

Skyhunter Strike Force gives +3+3 to your army just for attacking all 3 opponents. It doesn't need to attack itself either, which is nice.

Mirror Entity is downright amazing when you're ramping and going wide.

Kamahl, Fist of Krosa is a finisher and a boardwipe deterrent all in one. You can threaten to turn an opponent's lands into 1/1's in response to a boardwipe.

Luminous Broodmoth makes your deck more resilient while addressing the lack of flyers.

Last_Laugh on Goldberserkerdragon

1 year ago

I didn't want to hijack Kamerot's deck thread. Kamahl, Fist of Krosa's ability to turn lands into 1/1's is typically used to deter boardwipes with just the threat of turning their lands into creatures in response. I don't think I've ever seen someone use it on their own lands outside of emergency blockers to keep from dying.

Last_Laugh on Your Old Friend Yew

2 years ago

Champion of Lambholt and Odric, Master Tactician will help you get damage through. Mirror Entity and Kamahl, Fist of Krosa will give you some finishing power.

Eternal Witness is 1 toughness and can be returned off pretty much anything dying... while returning something else to hand.

Well, I have an Abzan list but different commanders. Feel free to check out that list for some ideas on things like draw, removal, etc. that's not deck specific. Upvotes on any of my decks are appreciated. Added Layers of Protection - Tymna & Sidar

DreadKhan on Thantis the Warweaver

2 years ago

For Clackbridge, ymmv but I felt like mentioning that I've been burnt by it lots of times. I'm sure there are metas where it's a much better card, where people consistently have nothing they want to sacrifice, in my experience I was giving my opponent a free sac outlet every turn that also turned off my 8/8, which felt legit bad.

I use Deathtouch/Trample in my OG Multani deck, it's not especially rare for him to swing as a 30/30 vs the first opponent I'm going to eliminate, those two together usually means they can't block enough of his power to survive. Having both on an 8/8 is fine, but it's really great when you can get over 20 power with some consistency, I could see Grismold achieving that by the time you're ready to eliminate someone.

My issue with Sunder Shaman is that there are so, so many better ways to remove artifacts and enchantments in Jund, and most of them aren't RRGG to cast, an officially awkward to cast spell. I know he's got Green here, but I remember trying to make Kaya's Wrath work in an Esper deck. It proved consistently impossible to cast, and when I could it held up other stuff because it's just too colour intensive. Something like Kogla, the Titan Ape is probably many times the card, providing a bigger body that fights something on ETB sounds a lot better, add in that Kogla is maybe easier to cast with a bigger board presence and I feel the point should be made. If you want something small that can do something similar, there is Caustic Wasps, which is evasive and kills artifacts, as well as stuff like Thrashing Brontodon and Reclamation Sage, without using a non-creature option. Sunder Shaman seems to combine a so-so body with an ability that isn't particularly easy to guarantee, people can stop your attacks in a variety of ways and Shaman needs to deal damage. Kogla just needs to swing and something is getting blown up, that's much more relevant. If you want something earlier than Kogla you can use Outland Liberator  Flip, which can work without attacking and on every attack if you can get it flipped, I'd actually say that's a lot more consistent than Shaman. If anything I'd run more artifact/enchantment removal, there are tons of people who run infuriating stuff like Propaganda and even the dreaded War Tax. If I was building Thantis like this, I think I'd want War Cadence, very politically relevant. I personally love removal in most decks, and I wouldn't hesitate to run some in a deck like this, especially clunky damage based wipes, because Thantis can be huge sometimes and survive a Blasphemous Act.

Haha, I think Duo AND Crown would be pretty absurd, both only hurt your opponents. Still, I do agree he might be trying to do too many things at once here, and that's why it's hard to cut cards.

Monarch is a good way to get people swinging, but Coveted Jewel is the real 'kingmaker' you can run to create utter chaos. It's one thing to turn down 1 free card, but to turn down 3 mana and 3 cards is just madness, and letting someone else keep that 3 mana for their next turn is likewise unacceptable, so it can create a ton of chaos. Something like Kamahl, Fist of Krosa could be pretty interesting, if a land is a creature it either has to get tapped down or swung with, and small creatures die. Jolrael, Empress of Beasts can turn their entire land base into 3/3s. I'm not saying you should threaten people's mana bases, but I'd feel remiss if I didn't bring it up.

Re: running more Green ramp, I like to run more Green mana sources in a deck that runs lots of Green ramp, as long as I have Green ramp and Green mana I can find whatever other mana I want. There are so many decent 2 and 3 mana ramp spells in Green, even stuff like Wood Elves or Farhaven Elf can work beautifully, if you dig out a tapped dual it feels pretty good with Wood, Farhaven just finds whatever basic you need.

fadelightningmm on Hidden Power - Mono-Color - …

2 years ago

I have 8 decks I regularly play and Kamahl, Fist of Krosa is the finisher in two of them. Great card easy infinite mana outlet that can turn a board of 3 creatures into lethal

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