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Hello! This is my attempt at a more tempo-control variant of chulane that is more based on stopping other people from going off before you can. I believe that if your deck isn't fast enough to win early, like selvala and co, you should stop them from going off instead of attempting to race them.

I'm looking for help and suggestions in order to make this deck more consistent. More so in the lines of reliable draw power.

Your game plan revolves using many of the tutors in this deck to get what you need, focus on getting your combo pieces to your hand while keeping an answer or two in your hand, and using creatures that trigger when you do so, so you can keep the gas going. Then finding that right time to slam those pieces down for that quick and swift win after it goes though. Though don't rely on dragging the game out and merely digging unless you have sylvan library and other cards, as this deck has problems with maintaining gas, which is why I need ideas for more draw power. This deck has a fairly good win ratio against other ''comp'' decks, but I would class this as only competitive and /NOT/ CEDH at the time being due to it's tendency to be flimsy at times.

The deck follows pretty basic combos and ways to get into them.


We need Chulane, Teller of Tales out and a Whitemane Lion and/or Stonecloaker . From this you draw enough cards and play enough lands to go to the win con.


For the Food Chain combo in this deck, I use the standard Eternal Scourge and Misthollow Griffin . This combo does not need Chulane, Teller of Tales out to begin with, but it should be the first thing other than the combo creature to cast so you can start drawing cards and playing lands.


Aetherflux Reservoir - You should be able to kill a table before you deck out, you can always remove chulane from the board yourself if you risk doing so.

Craterhoof Behemoth - Dump a load of creatures and attack with what did not come out that turn. Easy. (Or finale X10 it out)

Cyclonic Rift And Eternal Witness - Desperate to call it a ''win con'', but if you need to overload rift loop cause you got stopped somehow, do it.


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Top Ranked
Date added 1 year
Last updated 2 months

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

60 - 0 Rares

9 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.30
Tokens Treasure, C Emblem Jace, 2/2 U Token Creature Bird
Folders Fun Commander Decks, Commander/EDH, Possible commander decks
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