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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Demonic Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
griffstick on Favorite EDH Cards
1 week ago
I do alot of magic online and I have been really liking Demonic Embrace
SufferFromEDHD on Apple Accessories, Now with Malware
4 months ago
Unnatural Hunger very unique wording.
Nettlevine Blight powerful.
Demonic Embrace reusable.
SufferFromEDHD on
4 months ago
Unnatural Hunger very unique wording.
Nettlevine Blight powerful but a -1 to her trigger.
Demonic Embrace reusable
BioProfDude on eternal enchantments
8 months ago
Demonic Embrace is a really fun enchantment, but making the might be tough in your deck.
Cool deck! +1 from me!
NonetheWeisser on Monoblack Infect [Competitive]
10 months ago
Have you though about Demonic Embrace for evasion and an insane boost/utility?
henrypan321 on Hogaak's Legion
1 year ago
killer_eye: Haha, I logged in to specifically add those cards to my list!
Circle of the Land Druid 100%, Glowspore Shaman is annoying sometimes if I open with it and don't have the colors. The 4 mill from the druid is very good, even if it forces you to take back a land when it dies.
Cultist of the Absolute is very nice too, dirt cheap mana cost (my favorite) and a very minor drawback. Going in for sure. I like Demonic Embrace since it can be cast from the graveyard - makes it harder to get rid of, but also great value when milled or discarded. Of course, everything is up for consideration; I'll have to experiment to see what I would take out.
killer_eye on Hogaak's Legion
1 year ago
Check this card from CLB:
Circle of the Land Druid - 2 mana for 4 mill can easily replace Glowspore Shaman (2 mana for 3 mill) and easier color requirement.
Cultist of the Absolute - An aura like effect that doesn't need to get attached. Hogaak often dies for value, not needing to attach makes it effective vs other aura card. Can replace Demonic Embrace.
grimcase21 on Varolz, the Scar-Striped EDH - Competitive
2 years ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Budget options
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk
Non-budget additions
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
super non-budget
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves
Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that
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