Coax from the Blind Eternities

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Coax from the Blind Eternities

Sorcery

You may choose and Eldrazi card you own from outside the game or in exile, reveal it, and put it into your hand.

plakjekaas on Why is Kindred a Card …

16 hours ago

To clarify a bit: if Kindred was a supertype, Bitterblossom's typeline would just read:

Kindred Enchantment

The Fairie type would not be there, because Faerie is not an enchantment type. As we all know, it's a creature subtype, but Bitterblossom is not a creature, so it can't have that. For an enchantment to have a creature type, it must have creature as a card type.

Or... a different card type that can have creature subtypes. Kindred is the card type that enables noncreature spells to count as a creature for kindred effects by giving them a creature type anyway (like Bitterblossom counting as a faerie for Spellstutter Sprite without being a Faerie creature itself, or Coax from the Blind Eternities being able to find All is Dust)

TheoryCrafter on When is it Acceptable, if …

1 month ago

There are so many red impulse cards where you can cast from exile the deck is one really good legendary creature or Planeswalker away from being a tier 5 commander deck.

This doesn't even take into account cards of all colors with Adventure, Cascade, Discovery, Foretell, Warp or cards with any combination of , and that exile your opponents' cards just the use them against their owners. Most of the cards that move from exile work on some sort of temporary capacity that, except for white exile permanents, have a use it or lose it condition.

As from the cards everyone has shown on this thread, even when Exile recursion exists there are limitations. Such as you can only retrieve an eldrazi from exile with Coax from the Blind Eternities. Not to mention transferring cards between exile and the graveyard is still mostly a one way trip.

Will we get more exile recursion that stays unexiled? Yes, but it will be exceptionally rare and in the vein of what has been already printed. Will we ever get the exile recursion version of Disentomb? Hopefully never, but once MaRo and the last of the designers who think like him have retired I have a feeling it's inevitable.

I guess what I'm saying is there is nothing to really worry about. If there has been any damage to the game over it(which I don't think there is) it so ingrained now that in some ways it's better for it.

legendofa on infinite rats

2 years ago

is kind of weak in direct stat buff enchantments and removal enchantments. For another couple of big budget defensive/control options, Contamination and No Mercy can shut down nonblack and aggressive decks, respectively.

There's only like four cards total that can bring back a card that an opponent exiled, and none of them really help you: Karn, the Great Creator, Pull from Eternity, Riftsweeper, and Coax from the Blind Eternities. There might be a couple more I'm missing, but it's very shallow space. The exile zone was designed to be the perma-dead zone.

psionictemplar on What Shall Happen to the …

2 years ago

Just to speculate off what Delphen7 was mentioning, lets suppose nahiri gets compleated and calls emrakul in somehow. Coax from the Blind Eternities again? Maybe using some sort of tech from tezzeret, idk. Then you could have infected eldrazi or possibility a multi-plane war. Or in a real bizarre plot twist, ugin and bolas have to be released to fight the phyrexians as part of an unlikely alliance. I honestly have no clue what to expect, but would not be suprised to see a new gatewatch equivalent by the time things are done.

Kazierts on Blind Eternities Summoning

5 years ago

Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.

Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.

Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.

Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.

Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .

I still have other things I can suggest but I'd like to see what you think of what I said before continuing.

csyounge01 on Ulamog Colorless EDH

6 years ago

random question: could i use Coax from the Blind Eternities to fetch Emrakul, the Aeons Torn even though it's banned in edh?

HappyMilkXD on The Actual Weirdest Cards

6 years ago

I was looking for the wierdest Magic cards in Google, and stumbled with this magnificence. But I also think you're missing some good stuff:
- Chaos Orb : demands physical interaction with the game
- Shahrazad : the card that created
- Divine Intervention : 8 mana to just tie
- Floral Spuzzem :
- Goblin Game
- Scrambleverse
- Furnace of Rath
- Shared Fate

And then there are the cards that make you play cards from outside the game:
- Mastermind's Acquisition
- Burning Wish
- Coax from the Blind Eternities
- Cunning Wish
- Death Wish
- Research
- Glittering Wish
- Golden Wish
- Karn, the Great Creator
- Living Wish
- Ring of Ma'ruf
- Spawnsire of Ulamog

Hope any of these cards work for your list!

BaconDragon1224 on Cascade into Eternities

6 years ago

How do you play with Coax from the Blind Eternities? Do you just choose whatever Eldrazi, or do you have an actual sideboard with 15 Eldrazi?

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