Basalt Monolith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basalt Monolith

Artifact

This doesn't untap during your untap step.

: Add .

: Untap this.

DemonDragonJ on Commander/EDH Game Changers

2 days ago

Now that I have a visual representation of this list, I suppose that I should not be surprised that black and blue have the greatest number of game changers, since those colors always have been capable of having extremely powerful effects, and I also am not surprised that creatures and instants are the two card types with the greatest number of entries on this list, but I am slightly surprised that there are no less than seven lands that the commander panel regarded as being sufficiently powerful to warp games.

Also, how is it that Grim Monolith is on this list, when Basalt Monolith is not, especially when GM's untap ability has a higher mana cost than does that of BM? Is the lower casting cost of Grim Monolith really that significant of an advantage over Basalt Monolith?

Goldberserkerdragon on From the Crypt

2 months ago

Seems really awesome. Seeing some good things! Seeing some odd choices, but I know the struggle of having what you have to work with. Budget, etc are factors. Anyway, been playing Syr Konrad since his release in 2019, have had many different builds and i cant stress enough: ramp. The deck can do things on its own but for the most part Konrad needs to be out asap. I would recommend cutting a few lands to thin it out and directly add ramp pieces. Play test and see where you need to go either less or more or for personal preference, but mana is Konrad's best friend. Even if you cant do anything but Konrad is out, you can dump all you got into his secondary.

Mesmeric Orb, Mindcrank, and Tortured Existence are golden here. Glad to see them! Hard to really play Konrad without them. Fun fact, Basalt Monolith combos with Mesmeric Orb. You just pay into itself to untap, tap it again, pay, untap... with the orb you got as much mill as you want.

Butcher's Cleaver, Collective Brutality, and Cruel Grimnarch seem a touch odd here, but again maybe it's the best you can do! And nothing wrong with that. Konrad really just cares about moving those bodies around however you can so abilities are secondary.

The last thing I would add is to focus more on mill that mills multiple or everyone instead of just yourself. I can't tell you how many times i've milled myself for a cool 3, hoping for mad creatures, and milled my vampiric tutor and mind crank itself and maybe that land I was really needing next draw... ha.

Anyway, hope this helps

  • Cheers!

Profet93 on Karn, Collector of Trinkets

2 months ago

CrazyDanPsycho

Basalt Monolith + Forsaken Monument =

Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw

Mystic Forge + Top = Synergy. Top + Forge + = draw

Ugin ineffable/artifact cost reducer + top + forge = draw

Everflowing Chalice (4 counters) + voltaic key + rings =

Metalworker + voltaic key + rings =

Sanctum of Ugin - Tutor

Karn, the Great Creator + Mysconsith lattice = Hard lock

Blinkmoth Well - Politics

Blinkmoth Urn - Ramp + Well = One sided ramp

Profet93 on The Tin Man

5 months ago

Basalt Monolith is an okay mana rock that goes infinite with forsaken monument. Basalt can also act as ramp with voltaic or manifold key.

Rings of Brighthearth + Basalt = Infinite colorless. Rings can double ur PW's abilities, 2 of your creatures and some of your artifacts.

Blinkmoth Well, while not needed, can work well with it's brother, blinkmoth urn. It's also nice to stop opposing artifact (Ex: Forcing them to tap their mana rock during upkeep and spend mana during that phase or lose it).

Rhadamanthus on Grim Monolith + Forsaken Monument …

5 months ago

@hemalgiac: Grim Monolith costs to untap. You're thinking of Basalt Monolith, which does cost . That one would work.

Flarhoon13 on Imoti and the Dino Hippo--Explosive Fatties

5 months ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.

Aug 30

Imoti and the Dino Hippo loss Turn 4. Played no spells after a mulligan. Kurtis created infinite Basalt Monolith 1/1 tokens via Urza, Prince of Kroog, which he played Turn 1 via Jeweled Lotus, and Training Grounds. Only this deck's third or fourth loss. 0-4

Flarhoon13 on Gettin' Kozi

5 months ago

May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Aug 15

Gettin' Kozi won with Basalt Monolith -- fetched by Moonsilver Key - and Forsaken Monument. I forget the win con, likely Staff of Domination to draw and play my entire deck. My record goes to 21-25-1 for a .457 win percentage.

plakjekaas on Could Uro come back to …

6 months ago

Icbrgr the two pieces you named are banned because of their interaction with other cards, that aren't legal in Modern or Pioneer.

If Basalt Monolithfoil was legal in Modern or Pioneer, Zirda, the Dawnwaker would be banned there too. Same goes for Brainstorm and Dreadhorde Arcanist.

Uro is banned because it doesn't actually need any other cards to be constant value, a late-game & recurring threat, and repeated lifegain to hose most aggro strategies. Because the presence of the card by itself distorts the metagame around it, you need to either be playing Uro, or have a plan to combat Uro, or your deck is not viable at all. That's what format warping means.

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