Druid Class

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Druid Class

Enchantment — Class

Neotrup on How would Shifting Woodland interact …

1 week ago

A couple points of clarification:

If Shifting Woodland becomes a copy of a room, initially both sides will be locked, however it will remember which sides you unlock. So if you have it copy Moldering Gym / Weight Room and unlock the Gym to find a land, then next turn use the Delirium ability to copy Walk-In Closet / Forgotten Cellar you will be able to play lands from your graveyard, as you already unlocked the left room, even though it was a different room when you unlocked it.

709.5c "Left half unlocked" and "right half unlocked" are designations that a permanent on the battlefield can have. Together, they are called the unlocked designations. A particular half of a permanent is said to be "unlocked" if it has the appropriate unlocked designation. Otherwise, that half is said to be "locked."

Shifting Woodland does in fact keep the levels, but does not remember what they are. So if you make it a copy of Scavenger's Talent and level it up to level 2, it will have ability for the remainder of the turn, but lose it once it stops being a copy. If next turn you copy Druid Class you'll be able to play an additional land as it's already level 2. If you instead turn it into Warlock Class you will not be able to use it's level 2 ability as it is already level 2 so there's never a time it becomes level 2. You can still level it to level 3 in either case.

716.2b A level is a designation that any permanent can have. A Class retains its level even if it stops being a Class. Levels are not a copiable characteristic.

While the reminder text for Saga's says "after your draw step," it specifically adds the counter during your precombat main phase. This means after you draw for turn and see your new card, you can still activate Shifting Woodland to copy a saga and get the 1st counter to trigger that ability.

505.4. Second, if the active player controls one or more Saga enchantments and it's the active player's precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, "Saga Cards.") This turn-based action doesn’t use the stack.

Craeter on Standing Stones | Archelos, Lagoon Mystic

5 months ago

Wow great job with the story, the imagery is absolutely stellar. And the characters seem unique and described vividly, very impressive for such a short story. Kudos for that and this deck construction.

It's cool to see you've included Calming Verse, I remember you mentioning that on my Arcades deck.

I see that Landfall / Ramp is the main premise to the deck, curious how does that tie into the Commander? I'm probably just not seeing the interaction, but wouldn't you want to include some cards like Opposition to manipulate Archelos and the battlefield? Does Verity Circle work with this Commander? I'm guessing not since it says "become tapped" and the Commander makes them ETB already tapped, but it would be cool if it worked.

Also do you know about Conduit of Worlds? It's very similar to Crucible of Worlds, but it allows for recursion and redundancy with Crucible. Druid Class is also super good for decks like this. Maybe Lifegift as well

Craeter on Eternal Winter

6 months ago

Druid Class would go nicely with this commander. Cool deck, I have a fondness for these Snowy things. Winter is the best season

StarRushford on Zimone, Mytery unraveler

6 months ago

Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.

Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.

Craeter on Mana Flooding is a good thing?!?!?!

7 months ago

Druid Class, Lifegift, Ovinomancer, Conduit of Worlds would make good potential additions here, I run these in my Legacy Land Deck

Craeter on Spirit of Breeze's Blessing (Soul of Windgrace)

7 months ago

Oh and Druid Class is pretty amazing too. Sorry I know it's a lotta suggestions haha. Lifegift as well since EDH.

DatShepTho on Groundshake

11 months ago

@NV_1980 Nice suggestions. 100% agree with the Sakura-Tribe Elder, and I've got one on the way already. The deck could do with one more two-drop. I'm reluctant on the Explore and Growth Spiral, because in my experience it can be inconsistent (sometimes it becomes only a two mana cantrip when you get land screwed).

Wood Elves is a decent suggestion that could work, but it feels slow and this deck can't abuse it enough.

I love Utopia Sprawl, and use it in a couple of my other decks. I'm not a fan that it won't trigger my landfall though.

I can't justify making the space in the deck for a Brainstorm or Druid Class, neither being creature spells

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