Please help with my high-speed R/G Aggro.

Modern Deck Help forum

Posted on Sept. 4, 2017, 8:31 p.m. by Papo

I need help optimizing my prototype deck. Currently, I'm reconsidering the cards I have selected so far. I like the mana curve, but I feel that the cards I'm running dont synergize well enough to have a large impact. Any advice is appreciated. To clarify, I do want to be at least partly competitive with this.

Link: http://tappedout.net/mtg-decks/02-09-17-modern-rg-aggro/

pedroolavo22 says... #2

you should try adding Vexing Devil, the best aggro red creature in my opinion

September 5, 2017 7:19 a.m.

car says... #3

why dont you have eidolon? like i know its a bushwacker deck but eidolon is a real star. I also agree with the vexing devil but not because it is the best red aggro creature. It is either a 1 mana 4/3 or is one mana for 4 damage as well as triggering revolt and it is only one mana so it triggers bushwacker easily. i might also suggest ghor clan rampager because it is a timeless classic. Flinthoof boar is also nice.

September 5, 2017 4:33 p.m.

sylvannos says... #4

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

September 5, 2017 7:15 p.m.

Papo says... #5

sylvannos Wow, that is a lot of good advice. I'll keep the advice about bushwhacker in mind while playtesting. One thing that is giving me difficulty is finding space for all this stuff, namely ravager and the extra experiment one. What would you recommend?

September 5, 2017 7:54 p.m.

car says... #6

i would definitly take out goblin bushwacker because it does almost no good turn 2. it adds like 2 damage at the most that early whereas reckless bushwacker can add 4 at least. After some more thought I agree that devil shouldnt b used as it is ur opponents choice and is not very useful most of the time. I would say take out all 4 and add 3 ravager and 1 experiment. thats just me. I disagree with nacatl because there are other 1 mana 2/2 and if ur splashing you should go with path, boros charm and more. I do love ravager just because it cant b countered and it adds 4 damage minimum. also it can be played off of emmisary. Also, i think youd havwe good results with harsh mentor on the sideboard. he is great hate and is one sided plus he is an extra bear if you need him. rancor is also always a good choice for the main if u have room because it is a reusable enchantment that lets tons of damage through.

September 5, 2017 10:29 p.m.

sylvannos says... #7

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

September 7, 2017 7:01 p.m.

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