- 2x Anger of the Gods
- 2x Incendiary Command
- 4x Molten Rain
- 4x Mwonvuli Acid-Moss
- 2x Primal Command
- 2x Stone Rain
- 2x Acidic Slime
- 2x Arbor Elf
- 2x Birds of Paradise
- 2x Deus of Calamity
- 3x Goblin Ruinblaster
- 2x Sylvan Caryatid
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
January 7, 2017 10:04 a.m.
lagotriphaThanks for the helpful comment, many great ideas.
I'll try out the Satyr Hedonist and see how it plays, but the Elvish Mystic may work better. I made some changes using your suggestions, do you think that Hammer of Purphoros and Bow of Nylea are really needed? I like what they do but not sure if they fit.
Thanks again for the advice
January 10, 2017 6:48 p.m.
I'd cut them for more ramp- might leave a hammer sb, and run some more mana dorks or stone rain in addition to molten- The'yre great cards, but don't really fit the game plan.
January 11, 2017 1:26 a.m.
lagotripha sorry to keep flooding you with questions but so far your advice has been good.
Does it make sense to diversify your mana gain so it's not as easily picked off, I was thinking of adding another Birds of Paradise and Sylvan Caryatid, ditching the Elvish Mystic and adding 2 Gruul Signet and switching the Voyaging Satyr for Arbor Elf. Adding Mwonvuli Acid-Moss and some Cinder Glade to be fetched with them. Also switch out the Fertile Ground for Utopia Sprawl when I get some.
Thanks for listening and any help would be much appreciated.
January 17, 2017 12:14 p.m.
If you can play it, sylvan is super good for that reliablility. Mwonvuli Acid-Moss and some Cinder Glade would seriously help with the mana fixing and with the extra forests Arbor Elf/Utopia Sprawl is a flat fantastic combo- core to a lot of ramp decks. I'd consider running Primal Command in place of a pair of the deus, as it can search them and tuck away a land at the same time, providing some additional versatility fetching ruinblaster or perhaps Acidic Slime.
Swiftspear will be great if you can play it turn 1 as it will look like burn/delver turn 1, which needs to be played against completely differently (with the banning of probe this becomes a lot simpler to bluff, and might buy you time to ramp), but there are a few other options. Narnam Renegade,Sakura-Tribe Elder or similar to discourage/chump large creature attacks for example.
Gruul Signet is interesting- if you were running symetrical land destruction I'd reccomend three in this list alongside Lifecraft Awakening, but I think that some manadorks and draw spells to soak up the removal that would otherwise be hitting deus is actually fairly important so long as you can survive those first few turns.
I think the big thing I'd do here though is brining some SB cards mainboard to free up slots- its sixty card decks but you can bring 75 to the table, and starting pre-sideboarded with a second option in the side is a powerful tool.I'd think about running Fog/Anger of the Gods maindeck, possibly as a six of with Moonmist instead of swiftspear/titan's, Ancient Grudge in the sideboard instead of Destructive Revelry/Vandalblast, and Roast sideboard in place of Mizzium Mortars. This'd let you stall into a boardclear then start killing their lands before they rebuild board presence. Does depend on the meta though.
Consider Ratchet Bomb for token denial and impromptu enchantment removal if appropriate. Beast Within is worth a look to remove lands when you can deal with creatures, or for removing big stuff, but I don't know how well it'll function in an aggro meta where a 3/3 can be buffed to finish you.
For budget decks its best to view the sideboard as mainboard options to improve matchups rather than 'golden bullets' to defeat decks like core meta decks- think of it like 'I can have this deck pre SB and this one after if I need it'- makes 15 budget cards a lot harder hitting.
All told, nothing teaches like playing the deck and seeing where it falls over- so test, and play, and have fun!
January 17, 2017 12:58 p.m.
Thanks lagotripha lots of helpful advice, tweaked it a bit, time to play test a bunch and see how it goes.
January 18, 2017 5:30 p.m.
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|Date added||10 months|
|Last updated||8 months|
This deck is Modern legal.