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Vengeful One

Modern

Skitzafreak


Sideboard


I'm the hand of God

I'm the Dark Messiah

I'm the Vengeful One!

-Disturbed, Vengeful One

With the release of Hour of Devastation we got the card Hollow One. This my friends, is our Dark Messiah.

For a long time I've enjoyed playing Dredge style decks that feature one of my favourite creatures in Magic, Vengevine. But Hollow One throws a wrench in how this deck typically works. No longer do we need to rely on 8-10 Dredge cards to fill our graveyard. No longer do we need to wait until turn 2 before we can start throwing Angry Cabbages at our opponents. No longer are we super soft to one use graveyard hate such as Nihil Spellbomb or Relic of Progenitus.

To the first point about not relying on Dredge as much, or even at all, this deck is a change from the standard list such that it is able to cast a lot of its cards. You get things in the graveyard not by Dredging over them, but by discarding them with cards like Faithless Looting, Cathartic Reunion or Lotleth Troll . This means you get to make use of every card in your deck. This is not true of other Dredge decks, with this list you can cast every Cathartic Reunion you draw. In sidebaord games you don't have to worry about Dredging over that Abrupt Decay or other removal spell either. It's a really good feeling.

As for waiting for Turn 2 for Angry Cabbages. Traditionally, you'd cast Faithless Looting on Turn 1, and if you were lucky you would have a Vengevine or two in your yard. Then you could recur your Vengevines Turn 2 by casting 2 of your 1 CMC creatures. Hollow One allows you to recur Vengevines on Turn 1. You read that right, TURN ONE. While it doesn't happen often this deck can have opening hands where you cycle a Street Wraith, Faithless Looting away some Vengevines, and cast 2 Hollow Ones to recur said Angry Cabbages. Even if you only have 1 Vengevine you are getting back, that is 12 power worth of creatures on turn 1, with 4 of it being hasty damage. Not even Death's Shadow can compete with those numbers!

And finally we hit talking about not being super soft to graveyard hate. Leyline of the Void, Relic of Progenitus, Rest in Peace. All these cards force graveyard decks to play fair Magic. Well we don't like playing fair Magic. With your standard Dredge deck, they can't really do anything when you force them to play fair. They generally don't run blue mana to cast Narcomoeba or Prized Amalgam, and Bloodghast is an embarrassing 2 drop when you don't get it into play for free. Graveyard hate really hurts. Not so much with this build. First off, the decks runs a lot of cards that don't care about being exiled. Insolent Neonate, Lotleth Troll , Hollow One, heck even Gravecrawler are all decent creatures that you can still make perfect use of while some annoying piece of graveyard hate is in play. And once you've drawn removal for that annoying hate card you can just discard all your graveyard matters cards and go bananas.

Anyway that's all I have for now. I hope you enjoy playing with Vengeful One :)

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Updates Add

So there has been 2 consistent issues with the deck as I've been playing it.

The first, is that a lot of aggro decks, Affinity especially, are a nightmare match up. Honestly I don't even get to play Magic with this deck, I just slump over and die. So I looked to Modern Dredge to see how they dealt with the Robo-Menace since they are the closest top tier strategy to what this deck is trying to do. I discovered that in most cases Dredge has no problem with Affinity thanks to a wonderful card called Conflagrate. So I just had to find space for it somewhere in the list, but what to take out?

This leads me to problem #2. In this deck Prized Amalgam sucks. It's a shock I know! But honestly Amalgam coming into play tapped is a huge issue for this deck in two ways. The first, is that because it comes into play tapped it can't act as an aggressive creature. As such it doesn't pair up well with Bloodghast or Vengevine to kill our opponent out of nowhere. It comes into play, gives our opponent a turn to set up blockers, and then can attack. Not at all ideal. The 2nd issue again comes from it coming into play untapped, you can't block with it! There are scenarios where you set up Vengevine to block a lethal attack, and on the next turn reanimate it and swing for lethal. But you can't do this with Amalgam. It coming into play tapped makes both ends of combat extremely awkward, so it's getting axed from the list.

So we want to put in Conflagrate, but do we have enough cards in our hand often enough to make it good? Driven / Despair says we do! Not only does this card draw us a hell ton of cards, it also throws trample on our creatures. When you're swinging at your opponent with something 4 or more 4 power creatures, throwing Trample on them is sometimes more than enough to just win you the game on the spot. And if they survive we just drew enough cards to Conflagrate them to death. And then there is the Despair backend to the card, which adds more evasion to our creatures, while also giving the card use if we discard it to one of our many discard outlets. This card is sweet.

I'm also going down a copy of Collective Brutality in the mainboard because while the card is really good, it isn't a card I want to see every game.

Finally because we're increasing our spell count, we're taking out a Lotleth Troll and putting in 2 Noose Constrictor. This makes us able to discard cards consistently even if we draw a bunch of non-creature cards.

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Date added 6 years
Last updated 6 years
Exclude colors U
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

35 - 9 Rares

8 - 5 Uncommons

11 - 1 Commons

Cards 60
Avg. CMC 2.56
Folders Mardu, Vengevine, mod
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