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What is this?

This a Blood Moon control deck that i plan on running at low level tournaments and FNMs. It's primary goal is to slap down a Blood Moon, leading to tremendous problems for most 2/3 color decks.

I thought blood moon decks were red and blue, not black and blue.
Why black?

The problem with running blue moon (red and blue) is that you severely lack removal and rely heavily on Blood Moon ,since the deck is based around bounce effects to remove things played before Blood Moon. This means in matchups with monocolored decks it's essentially a fold. However, when we use black we gain unconditional removal and board wipes at the cost of less card draw.

Card choices:

1 mana cost:

Lightning Bolt: Run as a 4 of. Simply one of the most efficent early removal cards in modern.
Inquisition of Kozilek: Run as a 3 of since it hits most modern cards. Ideal turn 1 play.
Thoughtseize: Run as a 2 of since there are a couple cards Inquisition of Kozilek can't hit like Splinter Twin and Scapeshift.
2 mana cost:

Geth's Verdict: This is run as a 2 of to kill those nasty hexproof like Geist of Saint taft, Thrun, the Last Troll and boggle decks.
Terminate: Run as a 4 of. Unconditional removal. One of the main reasons to run black.
Shadow of Doubt : It functions as a anti fetch card to stop basics before Blood Moon and a cantrip afterward.Run as a 3 of.
3 mana cost:

Anger of the Gods: Run as a 1 of as an early board wipe. It kills aggro creatures and helps remove things like Voice of Resurgence.
Blood Moon: Run as a 4 of. Our most important card. It is used to screw over multicolored manabases. This is essentially one of our win cons.
Dismember:Nice versatile removal that kills pretty much everything but a fed goyf. Its only a 2 of though because it's expensive and isn't hard removal.
Magus of the Moon: Blood Moon in a creature. Besides being Blood Moons 5&6, it can act as a small beater to finish off the game or help survive against aggro. However, due to being a creature it is more easily removed.
Stone Rain : Run as a 2 of to kill basic lands. This helps with our mana denial stratagy by removing any basics to have slipped through Shadow of Doubt .
Underworld Connections: Repeatable card draw. It's not great that we have to ping ourselves and use a land, but we can't stop life loss from Phyrexian Arena and repeatable draw is rare in black. Run as a 2 of.
4 mana cost:

Damnation: Run as a 2 of as our board wipe. It helps us stabilize when the game is getting out of hand. There are only 2 though because it is slow for aggro and dead vs combo/control.
Koth of the Hammer: Koth likes mountains and we like mountains. He turns our mountains into 4/4s, allows us to destroy their nonbasics when used with removal, avoids Lightning Bolt and his ultimate is an "I win". His second ability is also nice in emergencies as we can pump out an extra spell at sorcery speed.5 mana cost:

Batterskull: Run as a 1 of as our inevitable finisher. He has lifegain and he can be bounced back to our hand. The only real answer is Krosan Grip
6 mana cost:

Grave Titan: Run as a 2 of, avoids lightning bolt, spawns tokens, and has deathtouch. Death in a can.

Questions:
Are there any good cards you think I'm missing?
+1's and comments are appreciated.

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 3 Mythic Rares

26 - 5 Rares

9 - 7 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.57
Tokens Phyrexian Germ 0/0 B, Zombie 2/2 B
Folders WIP, Modern Decks
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