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OGW Prerelease Jan. 15 (4-0, 1st Place)

Limited

buildingadeck


Sideboard


This was the deck I piloted at my LGS's prerelease.

Cards and synergies that were bombs:

Stormchaser Mage

Great aggressive beater. Gets better with spells.

Spatial Contortion + Stormchaser Mage

This does not kill the mage, which is fantastic. Swinging for 5 on T3 isn't bad.

Stormchaser Mage + Swell of Growth

Also good.

Beastcaller Savant

A fantastic mana fixer and an aggressive creature before much else has hit the field.

Beastcaller Savant + Retreat to Kazandu

Giving your hasty dork a counter every turn is pretty nuts, especially when the rest of your deck is also filled with beefy creatures.

Jwar Isle Avenger

I knew this card was going to be good, but it saved my life frequently, allowing me to block fliers or get in for flying damage.

Jwar Isle Avenger + Retreat to Kazandu

Again, I nice combo for damage.

Gravity Negator

A 3/2 flier isn't bad. Its ability makes it stellar in this format.

Gravity Negator + any other creature

Giving big hulking green monstrosities flying is fantastic. Period.

Pros and Cons of the Deck

The nice part about this deck is that it has the ability to come from behind against faster decks because once you start hitting your bigger dudes, you won't be losing too many ground battles. The red spells also kill many of the early game creatures, allowing you to stabilize with bigger creatures than those of your opponents.

The cons of this deck would be that it gets dominated by strategies that go wide or that fly simply because it cannot block all the creatures and it doesn't have much in the way of fliers. It also does not have a lot of removal that can deal with big Eldrazi creatures effectively. This can be problematic if someone hits a nice ramp strategy.

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Prerelease OGW (4-0; 8-1)

Match 1: URx (2-0)

Game 1 started off pretty well for me with a T3 Eldrazi Aggressor. This allowed me to chip at my opponent's early life total. A Harvester Troll came in later and ate an opposing Resolute Blademaster, giving me the edge on attackers and allowing me to swing in for large chunks of damage (a 4/5 is pretty nice).

In the second game, my opponent was mana screwed, and I was able to capitalize and win a quick game.

Match 2: UB Aggro (2-0)

Game 1 took 30 minutes in a grindy matchup that was a blast to play. An early Captain's Claws provided a deal of frustration for me and consistent damage from his end until I was able to maintain a board presence for a few turns. Retreat to Kazandu kept my life total up while also pumping my creatures. A Vampire Envoy on his end was also doing a little bit of work for a time, but I was eventually able to anticipate his use of Unnatural Endurance and make the right block with Jwar Isle Avenger to stay alive and win on the swing back..

For Game 2, I boarded out the Hedron Crawler for one Natural State to deal with the Claws. My opponent did, in fact, hit his Claws on T2 again, so I was very happy to destroy it early. He was able to get me down to 10 fairly quickly, but he soon began to run out of steam as I was able to flood the field, empty my hand, and then begin to use Sea Gate Wreckage to garner some card advantage. I was able to utilize Swell of Growth and Spatial Contortion to pull out the victory on my final attack, and that was enough to win the game.

Match 3: UB Eldrazi Control (2-0)

In Game 1, he had to mull to 5, and I was able to run over him with an early Beastcaller Savant and a Retreat to Kazandu that just made my creatures huge until I could repeatedly get in for large chunks of damage despite cards like Slaughter Drone that tried to chump and trade with my guys. Eldrazi Devastatorfoil forced a concession from my opponent.

Game 2 was similar in that I got an early Beastcaller Savant out, and I just flooded the field as my opponent got mana flooded. The second game was a pretty easy win.

UB/r Eldrazi Ramp (2-1)

Game 1 went horribly due to a bad decision on my part (at 4:00 in the morning, it's bound to happen). I looked at my opening hand and saw loads of green, and I assumed that I had a Forest. Nope. Game over.

I had seen my opponent play earlier, so I knew that he had Kozilek, the Great Distortion in his deck. I also knew that his smaller creatures were much less of a threat than his larger ones, so I boarded out Oath of Chandra, Hedron Crawler, and a Mountain for an Island, Overwhelming Denial, and a Void Shatter. I was a little unsure if one Island would be enough or not, but I didn't want to remove Stonefury or Shatterskull Recruit to make the deck more controlling. This game was close. I had a turn 2 Beastcaller Savant with which I was intending to cast the Stormchaser Mage that was in my hand, but he used an unforeseen Reality Hemorrhage to kill it off leaving me pretty stranded. Fortunately, I was able to draw into colored lands and start hitting my opponent for damage. Unfortunately, he was doing the same. However, I was (surprisingly) winning on the removal game and was able to prevent him from getting numerous creatures on the field. Because I had more creatures, I was able to attack while leaving up blockers to stop his Akoum Hellkite. He needed a Mountain to win, but he only found a Swamp and at 1 life, I won on the backswing.

Game 3 was brutal. I played a Turn 2 Beastcaller Savant and swung for one. My opponent is down to 19 life. He misses a land drop on his Turn 3. I notice it's time to turn on the gas. T3, I play Stormchaser Mage and swing for 1. I don't remember what happened on T4, but I got my opponent to 15 life. On T5, I played Spatial Contortion targeting Stormchaser Mage and swung in for 11 damage. I followed the Contortion with a Surged Jwar Isle Avenger, and that was all. He conceded on his next draw step.

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