Prerelease OGW (4-0; 8-1)
Match 1: URx (2-0)
Game 1 started off pretty well for me with a T3 Eldrazi Aggressor. This allowed me to chip at my opponent's early life total. A Harvester Troll came in later and ate an opposing Resolute Blademaster, giving me the edge on attackers and allowing me to swing in for large chunks of damage (a 4/5 is pretty nice).
In the second game, my opponent was mana screwed, and I was able to capitalize and win a quick game.
Match 2: UB Aggro (2-0)
Game 1 took 30 minutes in a grindy matchup that was a blast to play. An early Captain's Claws provided a deal of frustration for me and consistent damage from his end until I was able to maintain a board presence for a few turns. Retreat to Kazandu kept my life total up while also pumping my creatures. A Vampire Envoy on his end was also doing a little bit of work for a time, but I was eventually able to anticipate his use of Unnatural Endurance and make the right block with Jwar Isle Avenger to stay alive and win on the swing back..
For Game 2, I boarded out the Hedron Crawler for one Natural State to deal with the Claws. My opponent did, in fact, hit his Claws on T2 again, so I was very happy to destroy it early. He was able to get me down to 10 fairly quickly, but he soon began to run out of steam as I was able to flood the field, empty my hand, and then begin to use Sea Gate Wreckage to garner some card advantage. I was able to utilize Swell of Growth and Spatial Contortion to pull out the victory on my final attack, and that was enough to win the game.
Match 3: UB Eldrazi Control (2-0)
In Game 1, he had to mull to 5, and I was able to run over him with an early Beastcaller Savant and a Retreat to Kazandu that just made my creatures huge until I could repeatedly get in for large chunks of damage despite cards like Slaughter Drone that tried to chump and trade with my guys. Eldrazi Devastator
forced a concession from my opponent.
Game 2 was similar in that I got an early Beastcaller Savant out, and I just flooded the field as my opponent got mana flooded. The second game was a pretty easy win.
UB/r Eldrazi Ramp (2-1)
Game 1 went horribly due to a bad decision on my part (at 4:00 in the morning, it's bound to happen). I looked at my opening hand and saw loads of green, and I assumed that I had a Forest. Nope. Game over.
I had seen my opponent play earlier, so I knew that he had Kozilek, the Great Distortion in his deck. I also knew that his smaller creatures were much less of a threat than his larger ones, so I boarded out Oath of Chandra, Hedron Crawler, and a Mountain for an Island, Overwhelming Denial, and a Void Shatter. I was a little unsure if one Island would be enough or not, but I didn't want to remove Stonefury or Shatterskull Recruit to make the deck more controlling. This game was close. I had a turn 2 Beastcaller Savant with which I was intending to cast the Stormchaser Mage that was in my hand, but he used an unforeseen Reality Hemorrhage to kill it off leaving me pretty stranded. Fortunately, I was able to draw into colored lands and start hitting my opponent for damage. Unfortunately, he was doing the same. However, I was (surprisingly) winning on the removal game and was able to prevent him from getting numerous creatures on the field. Because I had more creatures, I was able to attack while leaving up blockers to stop his Akoum Hellkite. He needed a Mountain to win, but he only found a Swamp and at 1 life, I won on the backswing.
Game 3 was brutal. I played a Turn 2 Beastcaller Savant and swung for one. My opponent is down to 19 life. He misses a land drop on his Turn 3. I notice it's time to turn on the gas. T3, I play Stormchaser Mage and swing for 1. I don't remember what happened on T4, but I got my opponent to 15 life. On T5, I played Spatial Contortion targeting Stormchaser Mage and swung in for 11 damage. I followed the Contortion with a Surged Jwar Isle Avenger, and that was all. He conceded on his next draw step.