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ModernTezz+gifts+wurmcoil

Modern

burnswamp23


Sideboard


Maybeboard

Sorcery (1)

Creature (1)


This deck is just for Fun and has been based off a few decks i have seen in the past but this is my version of it, but i would also appreciate any help with the structure of the deck.

The strategy to the deck works off of playing mana rocks early to to help rush the gifts combo. Gifts Ungiven /Unburial Rites is a re-animator combo that when used correctly allows you cast Griselbrand Iona, Shield of Emeria Elesh Norn, Grand Cenobite very early around turn 3-4 when you draw your combo. Each has its own strengths and weaknesses depending on what your up against. The gifts combo can easily win games but it can also be shut down easily with some common cards that everyone knows in modern. So thats where Wurmcoil Engine steps in, by choosing to combo in the Wurm in the early game instead of the cards like Iona or elesh you can put pressure on the removal decks to help keep out the heavy hitters later in the game, but with the ability to use multiple Unburial Rites you can quickly fill the board with wurmcoils making any removal beyond Path to Exile useless. Once the board is filled with Wurmcoils or tokens you can slam elesh norn for the win or lock out your oppenet with iona. This can also punish decks that rely on board sweeps like Supreme Verdict and make the opponent tap out and not realize your get a huge advantage. The same can go for decks that tend to fill the board with creatures like elf ball or whiteweenies you just let them play out the hand board sweep with one or more wurmcoils out, then start casting unburial rites. The Second shell of this deck built around tezzert agent of bolas is an easy way to lock in wins. While some Tezzeret, Agent of Bolas decks are much better at putting out artifacts to help win from his +4 this one can be slow with out any wurms out. Tezzeret is much more effective early game at pulling the mana that you need and getting your wurmcoils or Spellskite. But because tezzeret can create a 5/5 the most Important land card is Darksteel Citadel, it can be come an indestructable 5/5 that also allows you to play ghost quarter like a free fetch card.

This deck allows for some crazy plays, life gain , board wipes that fill your side with tokens, and random drops of game winning hitters. It can be a little slower on the play side but the options that you get make it hard for the other side to know whats coming next and it has many ways to win. I would have to say that this decks weakness can be drawing to many duds or flooding out early means that your weak to burn or aggro combos that stop you before you get to cast gifts. I find my self casting tezz without a blocker a lot of the time just to draw the mana i need. It is also varied in its options and can make a lot opportunitys more misplays or just bad decisions just because you have so many options. Situations like should i make that 5/5 or draw a card can really come down to knowing your strategy and whats really going to win you the game.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 1 Mythic Rares

17 - 6 Rares

23 - 6 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 3.24
Tokens Phyrexian Germ 0/0 B, Spirit 1/1 W, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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