Last Rites

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn (GRV) Common
Odyssey (ODY) Common

Combos Browse all

Last Rites

Sorcery

Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

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Last Rites Discussion

Kiivuhl on Exhuming End

3 months ago

I playtested it. Its pretty nice, but the manabase... huh. Little junky.

In my opinion u need some GB taplands (every ability to activate and double mana cost is G or B). If you want place for Spirit Guide - cut murasa and lands. 20-21 should be enough. Ohh... and what do you think about 1-2 Reaping the Graves after cascade? For lategame. 3+ cards back (6 mana needed)

About side, I recommend:

AceGambitDragonfly on Dead Mans Army

11 months ago

I like what you have going on here, but not a single discard outlet? Maybe just one Collective Brutality, Strongarm Tactics, Last Rites or even Macabre Waltz, just in case you end up with Avacyn in your hand.

dlamars on Salty Sac

11 months ago

Thanks for the feedback!

@freakman13 How many lands would you cut? I normally run 34 but I kept running into problems with my avg cmc being so high missing land drops really hurts. Any specific mana rocks you recommend? There's a lot of colored mana needed so I'm considering Gilded Lotus at the very least.

I removed Animate Dead + Necromancy + Reanimate to try out more repeatable options Dawn of the Dead + Mimic Vat + Strands of Night since my single target Reanimated creatures kept getting removed. Maybe I'll add in Lightning Greaves + Swiftfoot Boots and try again.

It That Betrays might be a good call, as a beater it's great. I'm a little about it not having an immediate effect, should I find a spot for All Is Dust if he gets included?

@joshuaizac Lol Stone age of magic maybe, but Insidious Dreams and Sickening Dreams were both in earlier version. I'm having trouble making up for the loss in card advantage though, maybe if I can make Grave Defiler work for the deck Insidious Dreams might pay off a little more.

As for Last Rites, how do you feel about Volrath's Dungeon? I picked one up but haven't tried it yet, it seems like it could be pretty brutal though as a one time effect: target player skips next X draws and opponent takes 5 damage. Not bad for 4 mana I'm thinking.

joshuaizac on Salty Sac

11 months ago

RE: Your "Is Mono-Black Reanimator really viable?" post with a link to this deck...

you mentioned having issues with getting cards into the yard...

you questioned the ideas of dredge and self-mill, as well as stating your desire for MORE consistency. In this type of deck it's really hard to get a good balance and I think dredge and self-mill will make it more inconsistent, as you'd have no control, and with magus/yawgmoth's will your only recursion for non-creatures...you're throwing half your deck away at random.

still it does come down to balance...a few other cards worth mention from the stone age of magic;

Last Rites - great on turn one off a dark rit... not as good in multiplayer, but still ok if you know who's playing control and hit them with this early....less effective late game though....

Sickening Dreams - pretty solid discard outlet, less effective early game.

Insidious Dreams - ok so it's 2-3 extra mana above a normal tutor ... but it's a multi-tutor and a discard outlet.

just a few thoughts from an ol fogey

apaz on Pauper Dredge

1 year ago

I was running Gnaw to the Bone over Moment's Peace, but The more I playtest against the meta, I've realized that the card that the deck wants is actually Moment's Peace. I was looking at the modern variant of dredge, and saw that they ran Gnaw to the Bone over Moment's Peace. This is because Modern Dredge runs differently. I Delve, they don't. So it's hard to keep the creature count in grave so high. I knew about the card, I just thought something better existed.

I mentioned that Wild Mongrel was bad for this deck in the description, and Vampire Hounds is worse. Running a card that nets me card disadvantage is bad, even if I'm playing slightly above curve. Those two are probably the best Madness Enablers in the format. I don't play Madness, so they're not good here.

Fa'adiyah Seer. Holy Crap. I did not know this thing existed. Yes. I realized that you almost never draw the card. When possible, you always dredge. You always get the card, never discard, and you now have a card to feed back to grave. When impossible, it helps dig for something to dredge with. And if you see it in grave, you pick it back up. Yes.

Last Rites does seem ridiculous. Seems really good against Black, Teachings, Blue decks that aren't Delver-based aggro, and maybe even Blitz. Gonna find room for it in the side somewhere.

yeho2112 on Pauper Dredge

1 year ago

Moment's Peace is a decent sideboard card against decks that just try to race you.

I play Tortured Existence as my main deck and Wild Mongrel as well as Vampire Hounds have proven themselves to be decent for me since they have the potential for turn three kills against combo, but we play very different builds.

Also, if you find yourself in a meta where there are more decks that want to durdle and don't put a ton of pressure on you Fa'adiyah Seer is a very underrated card. Oh, and Last Rites is ridiculous.

joshuaizac on

1 year ago

Few things here; Yidris, Maelstrom Wielder while not an Angel like most of your creature base is great utility like your "quasi-commander." This card is part of the 2016 commander precons if you're not familiar with them..and will be released Nov. 11th.

Maelstrom Nexus also great value card for 5 color decks...rare to see a deck with Angel but no Nexus.

Were it my deck, I'd probably have a rather large cut list, but I don't know at what point the theme spills over into the names of the cards or nostalgia attached to specific non-angel cards ect nor do I know your budget either, though on that front it sounds like your willing to spend a few pennys more than you already have so I'll just start throwing stuff out there.....

Potential Cutlist (unless it conflicts with your interests of flavor)

pilgrims eye

ancient craving

breath of life

mulch (too random)

profane command (great utility, but better more focused choices exist)

profound journey

I'm not a huge fan of tithe, animate dead or dance of the dead but they are all playable cards for sure that's just me....using tithe in a deck with green just seems weird to me even if you are largely in white.

Not a fan of path of exile or oblivion ring either...but that's based on MY meta...(not much single target removal and most things hit with O-Ring comeback in 1-3 turns around here) Detention sphere is good stuffs tho....it's still an O-Ring...but it can eat an entire token army.

Possible Additions (in no particular off the top of my head)

Harrow

Insidious Dreams

Last Rites

Read the Runes

Careful Study

Frantic Search

Stitch Together

Breakthrough

Whip of Erebos

Fact or Fiction

Victimize

Beacon of Unrest

Exhume

Sheoldred, Whispering One (Can demonic looking praetors play nice with angels?)

and of course

Buried Alive is a thing.

Thats all I can think of atm, pretty much just reanimator friendly stuff...I don't know which of those appeal to you, which to add, which not to in order to balance out your deck for your meta...but hope this helps at least a little. Might figure out more later....

aholder7 on And you thought mill was bad.

1 year ago

well Magus of the Wheel, Last Rites, and Tainted Peak are not modern legal. so that would be a start.

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