Cyclical Evolution

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cyclical Evolution

Sorcery

Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.

Suspend 3-(2)(Green) (Rather than play this card from your hand, you may pay (2)(Green) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Podma101 on Hydra Fight Club

4 years ago

I am going to take a deep dive on this over the coming weekend, as this is the EXACT type of deck I wanted to make myself, but less hydras and more fighting.

In the mean time off the top of my head from research, you might like Cyclical Evolution . It is super easy to set it up so it casts the turn after Gargos comes down, and then it just comes let it do its thing. Not like it is game breaking, but you'll probably get more casts of this than most other cards to trigger fighting.