Maze Glider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Maze Glider

Creature — Elemental

Flying

Multicolored creatures you control have flying.

Andrew30001 on Elemental Commander (Horde of Notions)

4 years ago

CUTS:

Inferno Elemental - This is just, meh. It's an ok creature but isn't too useful compared to your other cards. Master of Waves - Great card, wrong deck. This card is great for a mono-blue deck, this is terrible for a multicolored deck. Maze Sentinel, Maze Rusher, Maze Glider, Maze Behemoth, Maze Abomination - Even though this is a multicolored deck, not enough of your creatures are multicolored for these to work well. Orchard Elemental - This will always be a six mana four four. The lifegain is not enough to make up for this small size. Primal Plasma - All three of these forms are way too small for four mana. Sunflare Shaman - This is a slow way to deal 4ish damage to a creature or player. Not too good. Yarok, the Desecrated - I don't think you have enough ETB effects for this to work good enough. Guardian of Vitu-Ghazi - This is a mediocre sized creature for the mana cost even with convoke and paying WUBRG to reanimate it is also a pretty bad cost. Cosi's Ravager - This card just does too little, especially for four mana. Ceaseless Searblades - Same as above, there aren't too many activated abilities so best case you'll get a four four for four that you need to activate two abilities for. Not too good.

vbfabled on Child of alara

7 years ago

Alright, let's see here...

You have a lot of good cards in here, but it all seems a little unfocused. You have parts of several strategies in here, but you don't seem to have a full one. A good thing to ask yourself is "How is my deck meant to win?" and build it from there.

See, that's a bit tricky with Child of Alara, because technically almost any strategy is playable with it. A popular strategy for Child of Alara decks is Super Friends, as in a planeswalker-centered strategy, however that strategy does not take long to get expensive.

If you wanted to swap Child of Alara out for Progenitus as your commander you could run a voltron build, as in a strategy of killing off your opponents with commander damage(A player loses when they have taken 21 damage from a commander). For that you's just need to run pump spells, auras, equipments and things that work well with those types of spells.

You could just run a straight up 5-color good-stuff deck. All the best pure value cards in every color, which looks like the strategy you've started going with, so that's what I'll try to give you advice towards.

Now, first things first, you have a few cards that don't offer much synergy with the rest of your deck. I would recommend taking out Seraph of the Masses, Veteran Warleader, and Blighted Steppe, as they are primarily used for creature token-based strategy and you only run 29 creatures. Prism Ring, Fanatic of Mogis, Skyreaping and Gray Merchant of Asphodel are all cards best run in mono-colored decks, so I might take them out, as well. Maze Glider and Maze Abomination have effects that could work really well for you here, but their steep mana costs are not forgivable.

Don't be discouraged, though, you have a lot of good stuff to work with here! Mystical Tutor, for example,is a commander staple with counterparts in green and white that you may want to run all of. The others are Enlightened Tutor and Worldly Tutor.

Combustible Gearhulk is another fine choice, and I'd even recommend running the other 4 gearhulks alongside it. Verdurous Gearhulk is an 8/8 trample for 5, or makes something else bigger, Torrential Gearhulk is a bigger Snapcaster Mage, Noxious Gearhulk is targeted removal for your opponents big threats, and Cataclysmic Gearhulk is a controlled board wipe that lets you keep your most important cards in play. The best part about all of them is that even after their abilities go off, you still have a massive creature with a keyword ability.

A cycle of creatures very similar to the gearhulks that go into a lot of good-stuff decks are the titans, Sun Titan, Grave Titan, Frost Titan, Inferno Titan, and Primeval Titan.

You also have access to all of the god cards from the Theros block. A few of the more powerful ones being Kruphix, God of Horizons, Keranos, God of Storms, and Athreos, God of Passage.

A 5-color good-stuff strategy can get expensive fast, too, so I understand if you decide against it.

Also, if you're new to Commander as a format, you may consider running a commander with fewer colors and a clearer strategy. For example, if you like the idea of a creature token strategy, Rhys the Redeemed, Trostani, Selesnya's Voice and Krenko, Mob Boss are all great for that. If you haven't been, I'd go to edhrec.com as a starting point.

Good luck with your deck building, I hope you stick around!

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