Ceaseless Searblades

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ceaseless Searblades

Creature — Elemental Warrior

Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

abbatromebone on Amulet Rainbow Reef

3 years ago
  • theres an alternate elemental combo that isnt hard to shove in. Ceaseless Searblades and Lavaclaw Reaches. one card is a land so it doesn't eat up slots, the only issue would be casting searblades, active lava claw and then bushwhacker for the kill.

Andrew30001 on Elemental Commander (Horde of Notions)

4 years ago

CUTS:

Inferno Elemental - This is just, meh. It's an ok creature but isn't too useful compared to your other cards. Master of Waves - Great card, wrong deck. This card is great for a mono-blue deck, this is terrible for a multicolored deck. Maze Sentinel, Maze Rusher, Maze Glider, Maze Behemoth, Maze Abomination - Even though this is a multicolored deck, not enough of your creatures are multicolored for these to work well. Orchard Elemental - This will always be a six mana four four. The lifegain is not enough to make up for this small size. Primal Plasma - All three of these forms are way too small for four mana. Sunflare Shaman - This is a slow way to deal 4ish damage to a creature or player. Not too good. Yarok, the Desecrated - I don't think you have enough ETB effects for this to work good enough. Guardian of Vitu-Ghazi - This is a mediocre sized creature for the mana cost even with convoke and paying WUBRG to reanimate it is also a pretty bad cost. Cosi's Ravager - This card just does too little, especially for four mana. Ceaseless Searblades - Same as above, there aren't too many activated abilities so best case you'll get a four four for four that you need to activate two abilities for. Not too good.

SynergyBuild on Evening the Odds - An actual decent coin flip deck

5 years ago

Frenetic Sliver does only work once with it, because it says 'If this creature is on the battlefield, [...]' so that no matter what happens, multiple stacked triggers of this don't do anything outside of Crackdown Construct or Ceaseless Searblades + Arcane Adaptation.

lagotripha on Steam-kin combo (opinions please)

5 years ago

This looks like a deck that wants Gemstone Caverns mainboard, along with Mirrorpool.

Heck, a full Ceaseless Searblades/Lavaclaw Reaches back up plan isn't too awful.

Any thought on cutting the ritual plan to become a 'purer' creature-combo deck? It should build some resilience to disruption. Burning-Tree Emissary, Geosurge, Cloudstone Curio, Priest of Urabrask and so forth? It gives a lot more solid a back up plan than 'draw rituals and not combo pieces'.

Alternately, you could look at value red 3 drops so that the rituals do things without the combo in hand- I'm a fan of Goblin Rabblemaster turn 1 off a guide and ritual.

You can run Fossil Find so that any two you have in hand with a graveyard with 1 card or less in it makes infinite storm with 3 mana, and it can also help recover pieces in a pinch. I've used it in Nettle Sentinel/Blistercoil Weird decks before, although the mana generation is a little different there. A Paradise Mantle backup isn't really on the table here- I'd look at cutting the rituals for things like Expedite or Crimson Wisps if you go that direction, but that combo finds it tricky if it draws too many lands.

enpc on UR Nivmagus Instants (Vers. 2)

5 years ago

I don't think Wandering Fumarole or Sulfur Falls are good here. Your deck is designed to win quickly, so tapped lands seem to hinder you. If you were playing control, or if you were running the Ceaseless Searblades + Wandering Fumarole combo then maybe. But not for this list. I would think you'd want to run Spirebluff Canal and a full playset of Steam Vents/Flooded Strand instead.

How has Stubborn Denial been btw? It kind of feels like a sideboard card (or at least not a four off mainboard) that you would swap in. I would have thought more burn/cantrips would have been the go for game one.

Dorotheus on MagicalHacker - List of All 2-Card Infinite Combos

6 years ago

For Mirror Entity, it works better with Crackdown Construct as it will get that buffs from activating Entity so even as a 0/0 it'll always have power and toughness that goes over that.
For Ceaseless Searblades it works better if you have a way to stop the ability on the stack or something else besides attacking to do with the Searblades even activating Entity for 1 will keep it a 1/1 with +2,000,000/+0 until with next you activated for 0, resolves, but it's still a way to make a creature with functionally infinite power.

My understanding is that they are infinite 2-card combos and that's the important part, it's up to the deckbuilder or player to decide how to abuse that infinite. Same goes for sporemound sure it doesn't end, but it's still an infinite combo.

ellie-is on MagicalHacker - List of All 2-Card Infinite Combos

6 years ago

Looks great!

On Mirror Entity: I'd say that it only works if something else is boosting Ceaseless Searblades's toughness, making it a three card combo.

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