Sunflare Shaman


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Common

Combos Browse all

Sunflare Shaman

Creature — Elemental Shaman

(1)(Red), Tap: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

Sunflare Shaman Discussion

DevourerOfDalias on Ashling, the Tiny

3 years ago

Commune with Lava Interesting Psuedo draw, fun to test at least Incandescent Soulstoke Flamekin Harbinger Sunflare Shaman Magmatic Chasm Again pretty interesting to test, not sure if actually good Flames of the Firebrand might have enough split damage with electrickery and savage alliance, just quite good though

Izu_Korasu on

3 years ago

im not sure master of waves fits here, most of the time he will probably make between 1-2 tokens, and the +1/+1 may not be worth enough to run him.

Caterwauling Boggart giving menace may be more useful, and cards like Lightning Coils or Whisperwood Elemental may have uses here aswell (sideboard) with Sunflare Shaman being an extra added finisher. but the sideboard needs work

Daynen on Tribal Deck: Elementals

3 years ago

If you run into creature bases that can actually stymie your agro, try Sunflare Shaman. In the odd case that the game runs long and your yard gets fat, he's a great alternative to swinging, especially if your opponent manages to get an Ensnaring Bridge or some sort of similar defense. Removal or finisher, he makes a useful trick; if you're of a mind to protect him from himself somehow, he can blast your foe again and again.

Goblingravy21 on R/u Elementals

3 years ago

Wirox, I've thought about Smokebraider, and initially planned to include it, but there are ample format staples of pauper that kill x/1s. It's also just not really a good turn 2 play for a deck that wants to beat down quickly.

I think you're probably right about Collateral Damage. I like it with Spark Elemental, but in any other case, Chain Lightning is better.

I'll definitely consider adding a fourth Mulldrifter. It feels like a good idea but I'm not sure I want to mess with my aggressive creature base.

I might cut Scorchwalker just for sheer poor card quality, though it works well with Sunflare Shaman.

Thanks for the advice!

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