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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.







TheoryCrafter on
jace commander
3 weeks ago
Have you considered Mystic Sanctuary? It will allow you to retrieve an instant or sorcery from the graveyard. Also, Have you considered adding Didn't Say Please? It's a functional reprint of Thought Collapse.
Here are some other suggestions I have:
-As you evolve this deck, you should really consider leaning further into the card draw the Jace Planeswalkers offer. This is why I recommend replacing Search for Azcanta with Jace's Erasure.
-If/When you can afford it, replace Augur Of Bolas with Thassa's Oracle. While it may be a tad more difficult to get an instant or sorcery from your library, not only it will also allow you access to other card types, but you have an extra alternate win card in the event you lose Jace, Wielder of Mysteries.
-One of Mill's biggest weaknesses is how it can feed the graveyards of opponents with strong graveyard interaction. Which is why I recommend replacing Field of Ruin with Scavenger Grounds and Negate with Grip of Amnesia.
I hope this helps. Thank you for reading me out. Happy Hunting!
king-saproling on
Zellix's Insanity
1 year ago
Cool deck! You might like these: Phenax, God of Deception, Intruder Alarm, Captain N'ghathrod, Selhoff Occultist, Species Specialist, Phyrexian Altar, Murder of Crows, Liliana, Dreadhorde General, Teferi's Tutelage, Jace's Erasure
NV_1980 on
Sneaky Ninjas
1 year ago
The idea of combining ninjas and removal makes sense. However, I fail to see the connection between the ninjas and the deck's milling cards (which seems to be your main source of removal). If you're dedicated to combining ninjas and mill, I'd recommend adding cards that allow you to draw cards based on ninja's damaging players (examples include Bident of Thassa, Coastal Piracy and Reconnaissance Mission) and then using other cards to force mills based on your draws (Jace's Erasure, Psychic Corrosion and Sphinx's Tutelage).
If you're interested, I've built more of a toolbox ninja deck with the same commander: (Stealthy Interchangeables)
Azoth2099 on
Saruman, the X man
1 year ago
Crap, I forgot Jace's Erasure, Sphinx's Tutelage & Teferi's Tutelage! Great stuff in this deck.
thegreatgodloki on
Draw me, mill you copy
2 years ago
Have you thought about Jace's Erasure or Curse of the Bloody Tome? Maybe over Vessel of Paramnesia and Rousing Read?
If you're looking for a decent draw Fascination maybe?
Folio of Fancies plays well into your draw and mill theme.
K4nkato on
Tron Eggs
2 years ago
Okay, gave it a test pilot against my Faerie deck. The most interesting part of playing against it is figuring out which version of Tron this is. Usually when playing Tron I run land destruction and counter crop rotations to stall, leaving my opponent with big creatures they cannot play, but against eggs the targets are very different.
If you can counter Golem Foundry, Jace's Erasure or Makeshift Munitions you can beat this deck on deck-out or damage attrition. The hard part to that is when the eggs player knows they're fighting counterspells and intentionally runs life gain to out-heal the beaters, but then does basically nothing for most of the rest of the game.
I wonder if it's worth running more copies of Frantic Salvage so you can play more than one in a turn. If you can Storm your life total to 150+, then wait around while Gurmag Angler nibbles your toes, then storm off again & get all your combo pieces back, I don't think control could stop you.
Balaam__ on
Temur OOF
2 years ago
A quick glance reveals some concerns. I think this can certainly be shaped into a solid deck, but for now it seems a bit too unfocused. I believe the main strategy is to grow powerful creatures through +1/+1 counters, which is totally viable, but the concerns arise from a lot of spells in the deck that either don’t contribute to that gameplan or else are simply outclassed by similar spells in the format.
Cards like Jace's Erasure have no synergy with anything else, while Wash Away is outclassed by Counterspell. Djinn Illuminatus is simply far too expensive (mana wise) to ever see play, and the Replicate ability will be useless.
My recommendation would be to firmly commit to one thing you’d like the deck to do very well, and then only include cards that synergize with your strategy. Lastly, instead of 1 or 2 of a bunch of different cards, settle for 3 or 4 copies of a particularly good card. It’ll improve consistency.
PirateCptAstera on
Inalla Deck
2 years ago
Some cards to consider, some don't exactly fit the wizard theme, but definitely fit the draw theme