Sideboard

Instant (7)

Sorcery (3)

Artifact (1)

Creature (4)


Maybeboard

Instant (4)

Sorcery (4)

Artifact (4)

Creature (4)


Pod'deck with Undying, the goal is to be evil. This is the breakdown, Sacrifice a creature with 'Undying' for a bigger creature with 'Undying' the you use the Hex Parasite to remove the +1/+1 so your creature gain's back 'Undying'.

Sacrificing creatures to the Birthing Pod triggers 'Morbid' also the only reason I'm running Tragic Slip as my sole creature removal. I might tinker with more creatures/ETB with 'Morbid' maybe add a few spell with it too such as Brimstone Volley . I really like that I can bring out an 8/8 'Trample' creature turn 4-6 can sing for 'Major Blood' especially with Increasing Savagery and/or Batterskull .

Now there are many "typical" cards that go in Birthing Pod decks which I have considered, I just found that this works smoother.

My one creature without 'Undying' is Gravedigger which, with his unique power totally makes up for the fact that he lacks 'Undying'.

Sideboard, 1st: 4x Mental Misstep for Aggro decks that rely on a bunch of (1) drops; 2nd: 4x Naturalize for if either Artifacts or Enchantments really get in the way of Gameplay; 3rd: 4x Doom Blade in case I need for more kill spells against a creature heavy deck; 4th: 3x Corrosive Gale Anti-Aircraft munitions;

The original idea for 'Undying Pod' comes from Womb of Death designed by: djgunn Yes I put my personal spin on the general concept. I was further inspired when theonyc made a Birthing Pod deck called wgb-pod-1 and when I tried to give advice it was painfully obvious that Birthing Pod decks weren't a strength of mine. So I challenged myself to make a good if not great Birthing Pod deck.

Suggestions

Updates Add

Traded a few things around to boost synergy:::

Traded Rampant Growths for Caravan Vigils.

Traded out Gravediggers for Entomber Exarchs.

Last, I've decided to keep Reclaim over replacing it with Unburial Rites.

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Revision 2 See all

(3 years ago)

-4 Batterskull main
-1 Birthing Pod main
-4 Caravan Vigil main
+2 Cultivate main
-4 Evolving Wilds main
+2 Fabled Passage main
+2 Fiend Artisan main
-2 Gravetiller Wurm main
-4 Mental Misstep side
+3 Miscast side
-4 Naturalize side
+4 Necromentia maybe
+4 Overgrown Tomb main
+4 Scavenging Ooze side
+4 Serrated Scorpion maybe
+4 Surgical Extraction maybe
+1 The Ozolith main
+1 Tormod's Crypt side
+2 Vorinclex, Monstrous Raider main
Date added 12 years
Last updated 3 years
Exclude colors WUR
Legality

This deck is Casual legal.

Rarity (main - side)

6 - 0 Mythic Rares

22 - 4 Rares

9 - 7 Uncommons

10 - 4 Commons

Cards 61
Avg. CMC 2.81
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