Ideally, the combo can destroy your opponent as early as turn 4:
Turn 1: Drop a land.
- Get a
Peek at the opponent's hand, or take a stab at thier first play with
Duress or
Despise.
Turn 2: Drop an untapped land. Play
Mindcrank. Pass turn.
Turn 3: Land play. Play
Duskmantle Guildmage.
- Keep 1 mana open for
Apostle's Blessing, or
Turn Aside.
Turn 4: Optional land play...
From here, you have several options:
-
Duress or
Despise the opponent for
.
Before it resolves, but after passing priority, pay the cost of Duskmantle Guildmage's first ability. When the opponent discards the card, they will lose.
-
Vapor Snag a creature. As above, activate DGM. When the opponent takes the 1 damage, they will lose.
- The combo can be used to win in a purely reactive manner. It prohibits your opponent from:
1. Casting
Instant or
Sorcery spells
2. Discarding cards for any reason
3. Sacrificing permanents
4. Paying/losing any life (Damage causes loss of life).
All of these are mundane actions in magic, turned lethal.
For example:
Your opponent is Lightning Bolting the guildmage. In response, activate DGM's ability. When Lightning Bolt resolves, it will kill DGM, but his effects still last the end of the turn. So, when Bolt goes to the graveyard, the opponent will die.
However, if mindcrank is removed any time before or during the combo, the process will fail. Unlike Guildmage, Mindcrank's ability only lasts as long as it's on the battlefield. It is recommended to have a Apostle's Blessing or Turn Aside in hand to protect it.
Here are some other piloting tips:
Take some damage
- Some people get over-excited and make the mistake bouncing a creature back to the opponent's hand in the first two or three turns, even when the creature is only doing 2-3 damage. Don't do that. Stay focused on getting and protecting the combo.
Artifact first, then the creature
- Since most decks run creature removal, I think it's wise to play Duskmantle Guildmage when your opponent is tapped out; hellbent; when you have a counter spell in hand; or with the mana to also pay for DGM's ability.