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Golgari Midrange (Zendikar Rising)

Standard* BG (Golgari)

WarriorMagic99


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So I’ve always loved midrange decks, particularly the explore based golglari version that was dominant for a little while in guilds of Ravnica standard, and there just seemed to be so many good cards for this type of shell that I had to at least give it a shot. You’ve got your early game interaction with eliminate, blood chiefs thirst, and heartless act, with chevil bane of monsters to get you value for dealing with those threats. Then you have the ramp package with cultivates, and fabled passages to get lotus cobra mana. You then ramp hard to your 5 drop slot, where you drop your end game in either an elder gargaroth or a Vivian, but there are backup very powerful four drops in case you miss a five drop or a land. Then we have ugin and massacre wurm to contain the board in the late game and turn into a win condition. The mana base looks a bit small, but the modal dfc spell lands are being used here as lands but when you don’t need them they turn into spells.

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At this point there were a few numbers I wanted to be changed, so I added them but couldn't think of what to cut. I need 5 cards to go away, but I'm not sure which ones. Scavenging ooze doesn't work great with the nighthawk scavenger, but its such a grindy card and both fit perfectly in this type of deck. And if your really look at it, scooze only wants to eat creatures, and the scavenger only requires one creature card to be in the yard, so it's not that big a deal in my opinion. If the opponent has a dangerous card in the bin, scooze gets it. If scavenger needs a creature card and theres one in the bin posing no threat, I'll leave it.

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98% Casual

Competitive