This deck is pretty neat, the name of the game is get as many allies as you can out and profit in the many ways. I have included a few ways to return General Tazri to your hand so you can cast him out again, Unsummon, Peel from Reality, Call to Heel.

I didn't realize until I started playing it that there is a lot of drain gain. Apparently a lot of the allies combo together in taking your opponents life while getting you a shit ton of life, Hagra Diabolist, Zulaport Cutthroat, Kalastria Healer, Drana's Emissary, Cliffhaven Vampire, and even a Zulaport Chainmage and a Vampire Envoy can be dangerous.

When you cast your commander and you either have the cards listed above or are looking for other stuff, I would suggesting tutoring Halimar Excavator, Harabaz Druid, Sea Gate Loremaster, or if you need even more creatures Munda, Ambush Leader, Turntimber Ranger, Agadeem Occultist. Or maybe some big creatures Munda's Vanguard or Veteran Warleader with a Coralhelm Guide.

I put Ral, Caller of Storms in here because Ral's Dispersal helps get him and Tazri into my hand. Ral helps so I figured why not.

This deck will get a ton of allies onto the battlefield and gain a ton of life. General Tazri makes a great way to tutor out what you need when you need it. This deck was intended to be as cheap as possible and still do a ton of stuff. If you get the land curve right it can be a lot of fun to play. Any and all suggestions welcome!

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95% Casual

Competitive