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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Virtue of Knowledge
Enchantment
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
(You may cast Virtue of Knowledge from exile if you sent it on an adventure.)
Vantress Visions
Instant — Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
(Then send this card on an Adventure in exile. You may cast the enchantment portion from exile.)
(You may cast Vantress Visions for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Vantress Visions and put it on the stack, this card is treated only as Virtue of Knowledge in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)
Idoneity on Tossing green out of the …
2 months ago
For the last few years, I have dove deeply into ramping via lands in commander. I still play an Arcane Signet or two for density's sake, but I've come to appreciate the corner-case complexity of land-ramping without cards designed to do so.
Green gets off easiest, getting a Rampant Growth every once and a while.
White has clearly risen to second best in this field with their Brought Backs and Claim Jumpers, each combining fruitfully with fetchlands and Lotus Field.
However, other colours need to outsource. I've seen discussion around Blue copying fetches with Virtue of Knowledge or simply casting Mitotic Manipulation. Black just got Dai Li Indoctrination. And Red just can't do much.
There's some universal ones: Mirran Safehouse, Surveyor's Scope, Dowsing Dagger Flip, Wayfarer's Bauble, Myriad Landscape, etc....
But what others are out there? I know MTG-Goldfish inspired a lot of these, but it also encouraged me to get creative. So I'm curious what means other people have mustered!
Reaxetion on
You came to the wrong pond, time to boucne
3 months ago
Thanks Bookrook! Long River Lurker was one of the last cuts I made during brewing. It might be worth keeping in the sideboard for the ward ability though.. And to push through damage... I might just need to test with more of him...
Virtue of Knowledge I hadn't considered. It would take the same space as Proft's Eidetic Memory and Gossip's Talent - Definitely more testing to do.
Thanks for the read!
Bookrook on
You came to the wrong pond, time to boucne
3 months ago
Long River Lurker and Virtue of Knowledge might be nice here.
GhostB3N on
Elesh Norn, Mother of Machines
1 year ago
Acidic Slime > Witch Enchanter Flip
Sun Titan > Angel of Indemnity
Soul of Emancipation > Dour Port-Mage
Cavalier of Dawn > Dreamdew Entrancer
Emiel the Blessed > Combat Thresher
xxfreaknricanxx on How will this trigger with …
1 year ago
I have a scute swarm, ancient greenwarden and a Virtue of Knowledge in play.i play a single land to trigger land fall how many scute swarms of made for the first trigger. How would this trigger doe future runes with more scute swarms in the table.
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 years ago
GHoag yeah Roaming Throne goes in. I value the adventure mode on Virtue of Knowledge so I think I would sub out Panharmonicon.
Azoth2099 on
2 years ago
I feel like Fabricate & Reckless Handling could get your artifact-heavy strategy going a bit faster. I was surprised to not see Naban, Dean of Iteration, Panharmonicon &/or Virtue of Knowledge as well! Some cheap bounce spells like Chain of Vapor, Snap, Snapback & Alchemist's Retrieval could do a lot of lifting here too.
Azoth2099 on
Faerie Fears
2 years ago
Hey man, congrats on your first brew! Let's get into it.
In my opinion, this commander is practically begging to win the game through a Cloud of Faeries loop. The most easily applicable one that I can think of is Cloud of Faeries + Shrieking Drake + Panharmonicon for infinite mana and life drain for the win. I'm happy to explain how the loop works of you need me to, but try to wrap your head around it by yourself first. The combo itself is super easy to tutor up in this color combination, & all of the pieces are just good to have for the build anyway! Plus you're already running Faerie Impostor & Quickling for redundancy within this particular combo, so it kind of just works, ya know?
Some more value pieces like Virtue of Knowledge & Roaming Throne could be really great here too, but I would honestly cut value for things that help you get to and execute the aforementioned combo like card draw, ramp & tutors if you really want to win games. Let me know if you'd like any further suggestions on which of those would be best here.
Peace!
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