Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Unexplained Disappearance
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
KongMing on
Turn 3: Dude, Where's My Deck?
1 year ago
Here's the results of a Playtest I just did.
High Tide, Sphere of the Suns, Ponder, 2 Frantic Search, 2 Island
Took the play
Turn 1: Island, Cast Ponder into Frantic Search, High Tide, and Lonely Sandbar. Draw the Frantic Search, topdeck High Tide, pass
Turn 2: Draw High Tide, play Island, cast Sphere of the Suns, pass
Turn 3: Play Lonely Sandbar, enters tapped. Tap Sphere to cast High Tide. Tap an Island leaving U floating to cast the other High Tide. Tap Island and leave U floating to cast Frantic Search into 2 Breakthroughs, discard a Frantic Search and a Breakthrough. Untap 2 Islands and Lonely Sandbar.
Tap Island and Lonely Sandbar for UUUU, cast Breakthrough with X of 4. Draw Fraying Sanity, Island, Anticipate, and Ponder, discard Island. Tap Island for UUU and cast Frantic Search into Anticipate and Opt, Discard Opt and an Anticipate. Untap 2 Islands and Lonely Sandbar.
Tap Island for UUU and cast Ponder, seeing Frantic Search, Island and Island. Draw the Frantic Search. Tap Lonely Sandbar and Island for UUUU, leaving UUUU floating and casting Frantic Search into 2 Islands, discard the Islands, untap 2 Islands and Lonely Sandbar.
Spend UU on Anticipate into Island, Island, and High Tide. Put High Tide in my Hand, bottomdeck the Islands. Spend U on High Tide. Spend U on Opt into an Island, bottomdeck it and draw an Island...
Tap Island for UUUU and leave UU floating to cast Anticipate into Island, Island, and Breakthrough, put Breakthrough in hand and bottomdeck the Islands. Tap Island for UUUU and cast Breakthrough with X of 4, draw High Tide, Cloud of Faeries, Fraying Sanity, and Careful Study, discard Fraying Sanity and Careful Study.
Tap Lonely Sandbar for U and cast High Tide. Cast Cloud of Faeries for UU, untap both Islands. Tap Island for UUUUU and cast Anticipate into Sphere of the Suns, Sol Ring, and Opt. Take Opt, bottomdeck the other two. Cast Opt, bottomdecking an Island and drawing Traumatize!!!
I am one mana short of being able to cast them both... And they are the only cards in my hand. Big sad. I will have to play Fraying Sanity on them for now, and then hit them with Traumatize next turn, praying draw mana and they don't have counterspells?
Turn 4: Draw Sol Ring. Theoretically cast it and then Traumatize my opponent and win the game once the Fraying Sanity trigger resolves.
Overall thoughts: If I had an Island instead of a Lonely Sandbar as my 3rd land for turn, I would have had the mana to finish the game up on Turn 3.
This kind of makes me think about an alternate, Surveil version of the deck, with the same High Tide engine, but more Surveil cards that thin your deck of unnecessary cards in case you shuffle with a Ponder later. I'd maybe swap the Opts, Anticipates, Breakthroughs, and for some combination of Consider, Curate, Mission Briefing, and Enhanced Surveillance. Mission Briefing is really powerful because it lets you recast your Frantic Searches. I'd also swap the Sandbars and a couple mana rocks for Islands.
Additionally, if we're thinking Surveil, and we want to bounce our Cloud of Faeries, how about Unauthorized Exit and Unexplained Disappearance?
kimosabe on
Izzet Instants and Sorceries
3 years ago
Hello. I'm Considering ways to fill your graveyard up faster since you run Enigma Drake and Crackling Drake.
Instead of Opt replace with Consider
Instead of Divination consider Hieroglyphic Illumination
Instead of Chart a Course consider Curate
Unexplained Disappearance and Sweltering Suns are both interesting as well.
loricatuslupus on
Surveil Spybugs
5 years ago
Okaaay, now that I've had a chance to think about things and take a look around I've got some more thoughts. Somehow I managed to forget the new Ashiok, Ashiok, Nightmare Muse, who's a definite bae if you go in for that sort of thing. Thought Erasure is great disruption spell and four copies would really not be too many! Mission Briefing could be an interesting one-of that acts as another copy of whatever you need, and at the very worst would give you Surveil 2. Considering how deep you're going on said mechanic you might want a pair of Enhanced Surveillances - did serious work for me at the set pre-release and gets exponentially better if you jump on the Creeping Chill/Narcomoeba train! There's also good interaction with Syr Konrad, the Grim who will drain your opponent when you surveil your own creatures, make your opponent discard theirs and when you activate the second part of Enhanced Surveillance. Nightveil Predator is cool but mana intensive, so honestly I think you're better going one further in Doom Whisperer or Konrad. Connive / Concoct is a beefy surveil card but probably better for the sideboard along with the other two copies of Deadly Visit and Unexplained Disappearance (plus maybe Doomfall?). Almost at the end now, but I'd add Drowned Catacombs to strengthen the mana base and perhaps some of the Eldraine land cycle, and even a single Arguel's Blood Fast Flip considering you've mentioned how low your life gets!
5dollarMTG on
$5 Super-Turbo Surveil
5 years ago
Hey Nina26. Good questions! I would definitely play the full playset of Thought Erasure and Discovery / Dispersal, which would probably mean getting rid of 3 Unexplained Disappearance, 2 Barrier of Bones, 1 Dazzling Lights, 1 Notion Rain, and 1 land. (Discovery makes it easy to fix mana early, so you can get by with 22 lands.) I would also consider substituting Sinister Sabotage for Clout of the Dominus, although that will partly depend on what you're playing against. I haven't tested Mission Briefing before, but I could definitely see playing at least two - maybe taking out the other two Barrier of Bones.
TogbusPrime on
Simic Hungry Hungry Hydras
6 years ago
Given the curve, you could probably drop a land or two. Maybe one for another Stony Strength. Either way, I'd add Temple of Mystery to help fixing and bounce like Callous Dismissal for anything or more focused ones like Applied Biomancy or Unexplained Disappearance .
On another note, I'd drop the Mono-Green tag for Simic. I'd probably drop the Temur tag too. Given the gameplan Stompy would work.
avsimone on
6 years ago
Gof5550, I didn't even think of Unexplained Disappearance and honestly it's probably a great include.
I think going forward I need to reduce the number of Rals in the main, bring in 2 niv mizzet to the main and up the burn count in Lightning Strike and Shock . Also I think I need to replace Ral's Outburst with a one of Skewer the Critics to increase burn.
VampiricJace on
6 years ago
captainamerica: Yes, unfortunately IAmTheWraith is correct. Can't play any additional creatures, or the whole Polymorph gimmick won't work. I am considering putting in 4 polymorph's in leiu of that though.
And I like the idea of Vapor Snag and/or Unexplained Disappearance , and may have it replace Forked Bolt in the sideboard. Much thanks.




