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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.







![Feral Ghoul feature for [Zul Ashur] Death Is Not the End](http://static.tappedout.net/mtg-cards-2/PIP/feral-ghoul/regular-1697783091.png)
leovolt884_ on
The Face of Immortality
1 week ago
Martyr of Sands is a really fun cleric, one of my favorite cards I've never found a place for. Prismatic Strands is an overwhelmingly powerful card and can be not only a fog but also can blow out your opponent if they try to trade with your creatures. there's do no damage, yours do damage. This is going to help get any extra damage you need through to your opponent without sacrificing your clerics, weakening Vile Deacon, in the process. Snuff Out is another overwhelmingly strong card that is in... most black decks in the meta and with infinite life is literally just a free kill spell and I think you should find a place for it mainboard. I think this deck can be very viable despite having a niche design and that's awesome. If anything, to go up against the strongest of strong pauper decks maybe cut Harsh Sustenance or some copies of Misery Charm for some multipurpose artifact and enchantment spot removal that can also be cast for value. White has a lot of these effects but really this is just a meta deckbuilding decision and just running specific removal sideboard like you're doing already is more than fine.
It breaks theme slightly but Battle Screech and Village Rites could help you with card draw and chump blocking, things your deck seems to really want. You would likely be more than fine cutting 1-2 lands even without card draw since your curve is just so low. But in reality the only recommendation I would say is super important is Prismatic Strands since you need as much protection for your combo and finishers as possible.
Overall though I really really love this deck it's just so well designed in terms of flavor and actual playability and is honestly one of my favorite pauper decks I've ever seen on here
Nicklaffy2302 on
Raze, Rebuild, Reclaim
1 week ago
leovolt884_ I'm little embarrassed to admit I missed the Swamp part in Snuff Out, I appreciate you pointing it out! I enjoy your suggestions of Bayou Groff in place of Werebear, Utopia Sprawl, and Skyshroud Ranger. I've never been good at land base building / having an appropriate ratio, so I'm hesitant to include a third land colour.
I also have mixed feelings about Rubblebelt Maverick, but I think I want to see how he does first before replacing him.
Thank you very much for your thoughts, and I look forward to seeing your version if you do build one! :)
DadHumanPraetor on
The Dark Brotherhood - Rogues & Riches
2 weeks ago
Snuff Out Deadly Rollick Force of Despair can start killing stuff as soon as you play your commander, so you could tap out for her t2 or t3 and immediately hit something.
Varragoth, Bloodsky Sire is my favorite rogue
Faerie Macabre is free graveyard hate, or a flying rogue
Cool idea, hopefully they give us some more creatures for this commander
DadHumanPraetor on
Syr Konradical, the Grimmest
1 year ago
Agadeem's Awakening
Flip is usually better than a basic swamp.
I always play Snuff Out when I am in a cabal coffers deck, I know some people dont like the 'non-black' restriction but I have always had good experiences with it.
Maybe Scavenger Grounds, I know it's strip mining you, but you could disrupt the meren player or you could just like, win, the versatility seems nice.
Plumb the Forbidden is cool because you can just cycle it for 2cmc, or draw an extra card for each creature you sac, which in this deck could be a bunch.
I really like this deck, looks super fun, a lot of my favorite cards in magic are in there.
SufferFromEDHD on
Sidisi 1CMC Glass Cannon
1 year ago
41.5% of this deck has CMC 0 for a reason. I'm all in on Ad Nauseam. Fantastic suggestions but I have to be very mindful of CMC total. Right now it's at 55 but maybe I'm overthinking it?
Grim Monolith had to double check my list. Was very surprised it is not in. Guessing CMC 2 scared me away but it would allow me to go off a turn earlier.
Necropotence Ad Nauseum #2. Back ups are important. Will slot in.
Snuff Out and Force of Despair I know this deck needs more removal but 7 CMC is a lot of life. Slaughter Pact is truly free. These are guaranteed sideboard cards for certain match ups.
Of your anti blue tech Mind Twist is a great suggestion. Old school power. Conqueror's Flail is a great "can't" but involves too much setup in a creature lite list.
Profet93 on
Sidisi 1CMC Glass Cannon
1 year ago
Grim Monolith - Ramp
Necropotence - In case shit hits the fan and you need to dig?
Conqueror's Flail - Anti blue?
Snuff Out - Interaction
Mind Twist - Anti-blue bait. Should they exile your wincon, you can just spite them by making them discard their hand. Also deadly if ramped early game, should you wish.
Force of Despair - Interaction?
AudderPop on
1 year ago
Snuff Out and Force of Despair unfortunately work the opposite way of how we want; although they're cheap to cast in reality, their CMC is high, so they hurt us a lot to draw off Ad Nauseam. Cavern of Souls and Cabal Ritual are both solid options to proxy in for the cEDH sideboard, as they're both useful but way outside of what I'd actually spend money on. Defense Grid is in the middle sweet spot where it's not a super expensive card and I can see how it improves our combo; it probably limits the number of counterspells our opponent can hit us with while we're comboing off to two max, which is nice :)
Thank you for the suggestions!
Profet93 on
1 year ago
AudderPop +1
Defense Grid is also a potential consideration for combo protection.
Cavern of Souls for your commander. After you play this deck once, anyone worth their salt is gonna try to counter your glass cannon. This provides extra protection against blue.
Snuff Out Removal
Force of Despair can this work?
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