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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sanctum of Ugin
Land
: Add to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
Profet93 on
Ultima (Lemme Suck Ya Lands)
1 month ago
Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck
Buried Ruin - Recursion
Blinkmoth Well - Synergy with winter moon
Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor
Mystic Forge - Useful for over 25% of your deck.
Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Metalworker - Ramp (if budget permits)
Profet93 on
Gingerbread Beatdowns
3 months ago
Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.
U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.
Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.
Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.
U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.
Profet93 on
Speedy Eldrazi EDH
4 months ago
Basalt + Forsaken = mana
Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.
Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.
Everflowing chalice (4x) + voltaic key + rings = mana
Metal worker + voltaic + rings = mana
Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck
Sanctum of Ugin - Tutor
Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.
Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.
Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough
Doubling Cube - Winmore IMO, how has it been for you?
Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.
Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.
I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.
Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.
Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.
I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.
Profet93 on
War of the Machines
9 months ago
z2aaa - Pardon the delayed response
Rings of Brighthearth + Basalt + =
Basalt + forsaken =
metalworker + Voltaic Key + rings =
Everflowing Chalice (4 counters) + rings + voltaic key =
scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.
Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck
Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.
Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.
If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.
Potential Cuts
Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.
Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.
Profet93 on
Karn, Collector of Trinkets
10 months ago
Basalt Monolith + Forsaken Monument =
Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw
Mystic Forge + Top = Synergy. Top + Forge + = draw
Ugin ineffable/artifact cost reducer + top + forge = draw
Everflowing Chalice (4 counters) + voltaic key + rings =
Metalworker + voltaic key + rings =
Sanctum of Ugin - Tutor
Karn, the Great Creator + Mysconsith lattice = Hard lock
Blinkmoth Well - Politics
Blinkmoth Urn - Ramp + Well = One sided ramp
Profet93 on
Tentacles 2.0
1 year ago
Ancient Tomb - Ramp
U already have 2 combos.
Basalt + Forsaken = mana
Top + Forge + Ugin Ineffable = draw
Sanctum of Ugin - Tutor
Rings of Brighthearth + Basalt + 2 mana = mana
Rings + Metalworker + Voltaic Key = mana
Everflowing Chalice (4 counters) + Voltaic + rings = mana
Blinkmoth Urn = Ramp
Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns
Profet93 on
Hold your colour
1 year ago
Buried Ruin - Recursion
Sanctum of Ugin - Tutor
Basalt Monolith + Forsaken monument =
Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.
Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.
Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck
Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =
Metalworker + Rings + Voltaic key =
Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?
Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.
Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?
ALostWanderer on
Karn Mono
1 year ago
Profet93 Eh, Cursed Totem actually is probably a hinderance to my deck but i've mainly been playing against friends who it helps against. So recently it's been a necessary evil. I'm probably going to get rid of it though in favor of an Sanctum of Ugin. Also thanks for the combo's. I dont try to rely too much on them but theyre nice to have. The main feature I like in this deck is psuedo control. Nobody can cast really but I have a good amount. Its been working well. I could also probably do better by working in colored mana but I like to stick to my gimmick of mono deck builds
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