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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Regal Force
Creature — Elemental
When this enters, draw a card for each green creature you control.
Ajalira_Zomalin on
Hazezon, Lord of the Dunes
2 months ago
Thank you so much, Idoneity ! I'm glad you enjoyed it!
Hazezon is a slept on fella, but soooo fun, to be sure! I will have to give Regal Force a go. (I haven't gotten too many chances to playtest this deck, but I always seem to want more cards...)
Idoneity on
Hazezon, Lord of the Dunes
2 months ago
Three things:
-
Love the writing. Keep that shit up. Splendid concinnity.
-
Play Regal Force. You won't regret it.
DarkKiridon on
Raggadrazi
2 months ago
Long_Con Yours looks great! (and pricey!). Klauth looks fun to try whenever I obtain a copy but yes, mine is built around eldrazi spawns/scions in mind and I like to rotate cards in and out on occasion with my decks but I would be willing to try Regal Force
Sylvan Awakening is sweet tech with Raggadragga. They will be 4/4s instead of 2/2s and you will (most likely) get a free attack in with no worries (most of the time) from them being indestructible. They will also untap from Raggadragga and be able to block anything for a full turn cycle.
Kozilek, the Broken Reality is good in here. Buff up those spawns/scions a bit more and I'm also a fan of Glaring Fleshraker with Skittering Invasion
One card I think you should give a try is Hideous Taskmaster. I don't need to explain why haha.
Long_Con on
Raggadragga, the boss
2 months ago
Nice deck, I have a Raggadragga deck as well!
I have found that Last March of the Ents and Nissa's Revelation are extremely good when you have Ragga and a scalable mana dork like Marwyn out. Especially Last March, as it can look at the mana dork's recently +7 toughness and draw cards off that. Then you hit a couple of 7+CMC cards and combo off, ending with a +28/+28 mana dork with trample and a battlefield of beauties!
Raggadragga Mana Saga if you'd like to check mine out. I'm focused on the ideal mana dorks, and comboing up 7CMC cards with scalable dorks like Heronblade Elite, along with card draw (like Regal Force) and the baddest threats.
Long_Con on
Raggadrazi
2 months ago
I have a Raggadragga deck as well, just out here looking for ways to tighten it up! What do you think are your strongest cards/combos?
Raggadragga Mana Saga if you'd like to check mine out. I'm focused on the ideal mana dorks, and comboing up 7CMC cards with scalable dorks like Heronblade Elite, along with card draw (like Regal Force). I find it goes off very reliably, ending up with a turn 5 battlefield with Summon: Bahamut, Klauth, Unrivaled Ancient
, and Blightsteel Colossus all lined up... or worse!
Profet93 on
Ghalta, Stampede Tyant - Mono Green
6 months ago
Sylvan Library - Great on it's own, amazing with abundance. Also note cultivator collosus.
Greater Good - Staple in any mono green stompy build. Sac outlet that prevents theft, exile, can fill up your GY and provide card advantage all in 1.
Nature's Lore/Three Visits > Rampant growth
Nissa's Pilgrimage > cultivate
You might want another target for crop rotation like Yavimaya Hollow - Regen (amazing instant speed with crop rotation), require 2x removal + poltical piece all in 1. I would swap out maze for it since maze doesn't given you mana and I dont see any cards to combo with maze (correct me if I'm wrong).
tooth and nail - Could add in Regal Force to go with avenger for tooth and nail to draw like crazy. Or just bring in a powerful creature + eternal witness to reuse.
Reliquary Tower > Thought vessel. Serves similar function but in a land slot, which can be tutored for with crop rotation. Moreover, the artifact is likely to get blown up. Having a land in it's place can help you become less mana screwed given your relatively high avg cmc and current 35 land count.
Profet93 on
NevisCF's Mono-Green Mana Ramp
6 months ago
You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.
Ancient Tomb/Castle Garenbrig - Ramp
Gaea's Cradle - Super ramp (not within budget but worth proxying)
Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.
Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.
Turntimber, Serpentine Wood Flip - Land if you need it, creature if you dont
Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.
Momentous Fall - Used in response to removal, beware of the blue player.
Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.
Sylvan Library - Draw/Filter
Tooth and Nail - Wincon
Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.
Harmonize - Simple draw, not ideal but worth mentioning
Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.
Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.
Eternal Witness - Recursion.
Skullclamp - Makes ur 1/1s into draw, punishes removal.
Goretast on
[Primer] Karametra's Short-Term Memory | V-DSK
8 months ago
No worries!
I've playtested the deck quite a bit and there is a good amount of card advantage from playing from the top of the library or focusing creature tutors on cards like Regal Force, Nissa, Resurgent Animist, Esper Sentinel, etc. If you count tutors, playing creatures from the top effects (easier with 41 total creatures and lands being pulled), and draw spells then there are 19 total refill cards.
No defense for the removal comment though lol. I will look to make some cuts for 4-5 more interactive cards. This deck is made for mid-high bracket 3, so I am purposely keeping the power a bit lower. Thanks for checking it out- it's been fun remaking the deck!
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