Necrogen Communion

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Necrogen Communion

Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by this creature also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control. (Dying is being put into the graveyard from the battlefield. Tokens cease to exist when they enter the graveyard.)

Apollo_Paladin on Rat Swarm

7 months ago

Heyo, +1 just for seeing another Arena player on this site!

Depending on the quality of your dual lands, you might want to look at splashing some red here. I messed around with kind of a similar rat/poison build, but I was relying more on Karumonix to do his Toxic thing with Song of Totentanz for faster wins. I feel like this would be a stronger bomb to drop than the Twisted Sewer-Witch, since extra power/toughness on rats from the Auras doesn't help with Poison win conditions.

There's not a lot of good proliferate options for black or red that don't detract from the deck theme, so getting rats in fast was important for me. A red splash would also let you run some Library advantage like Light Up the Stage to more value out of turns where you're only swinging for 1 or 2 damage.

You could also explore adding in Necrogen Communion to toss on some of your non-Toxic rats, or for protecting Karumonix from destruction. Toxic effects stack, so even putting it on an already-Toxic rat isn't a waste.

Finally, if you play best of 3's, I would definitely put Call of the Death-Dweller on your sideboard at very least, to help against boardwipes. You've got the CMC on your rats to potentially fish out 2 of them using it, but it can also scavenge out Karumonix if he happens to die.

In any case, feel free to add me on Arena if you ever want to run test games or even just discuss deck tech. Info is on my profile, either way good luck!

HeavenlyAxe on

1 year ago

indieinside, without play testing my immediate thoughts are, not enough ramp/draw...

I'd take out a few creatures, 37 is a lot for some more utility.

In the maybe board specifically...

Adaptive Automaton is good but again you have a lot of creature

Bloodline Pretender only buffs himself not worth imo

Crypt Rats - again if you can give this infect its a great wincon

The other rats are all ok and on theme but if anything can replace a relentless rat...

Lightning Greaves is a great call but i see you have already added it.

Necrogen Communion seems strong and worth an include

Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will

My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.