Last Breath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Last Breath

Instant

Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Apollo_Paladin on Set Phasers To Stun. [Equipoise + Sands of Time]

3 years ago

I played a couple of test-games with this deck (using stand-in cards for the stuff I didn't actually have copies of) and I think that, unless you have a specific couple of targets in mind in a regular playgroup that you need Last Breath for, you might be better off dropping them and adding in 1 more Armageddon and 1 more Wrath of God just to increase their frequency and add to the overall control of the deck for longer games.

Those seem like pretty key resets to me (at least in admittedly small handful of games I ran it) so I think some extra copies would do you nicely. Especially since you've done significant revamps to the build and are now rocking quite a bit of control already with the Silences and Mono-White Counterspells.

Just my 2 cents, but I loved seeing this pop up on the Deckcycle rotation again either way.

mtgplayer100 on UW "no win conditions" control

4 years ago

Last Breath is mainly just to help early on, so I don't have to rely as much on verdict and deal with Voice of Resurgence and similar creatures. Hour of Revelation takes care of annoying permanents, since there's no Detention Sphere . If you get to turn six, it still helps against creatures, especially if a verdict isen't enough. But maybe only playing two is an option.

mtgplayer100 on UW "no win conditions" control

4 years ago

Thanks for the comment Str8Enable.

The idea behind Last Breath is to deal with early creatures like Deathrite Shaman and Voice of Resurgence . As for Hour of Revelation , it's not so much to deal with aggro, but to deal with permanents like planeswalkers.

As for Absorb , I don't think I really need that extra lifegain instead of being able to scry (maybe it's better than Disallow , though). Also a reason for Elixir of Immortality . You do make a good point about about not needing elixir, now that teferi helps against decking, but elixir helps with shuffling Approach of the Second Sun into the deck, if it gets countered/discarded.

5dollarMTG on

4 years ago

You might try Celestial Crusader in place of Phantom General . I would also try to find some alternatives to Last Breath and Ghostly Possession - maybe Pacifism or Collective Effort ? (Not spirit cards, but still spooky looking.) You could also try a few copies of Intangible Virtue with all the spirit tokens.

SynergyBuild on And the Wind Shall Scream My Name (Sisay R.I.P.)

5 years ago

Very sorry I didn't check over this list. I am quite ill right now and have been for about a week.

While this list is easily a well-tuned sisay deck, why are Apostle's Blessing , Last Breath , and Hope of Ghirapur run?

They seem like very... interesting choices, yet I am pretty sure there might be more powerful replacements.

Grubbernaut on The Art of Soul Catching

5 years ago

Revoke Existence mainboard seems really bad. An alternative would be Oblivion Ring since it's not dead against creatures, at least.

Last Breath is a good card in pauper, as well. Also, Sunlance.

Cheers!

DrK4ZE on Biracial Forest Fire (BFF)

6 years ago

@jfly517 Other than Last Breath, I run all of those cards in the budget version of this deck: Biracial Budget (BB). They're good and at one point I ran each of them in this deck, however over time I gradually moved towards what I have now.

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