
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hinterland Sanctifier
Creature — Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.







LordSnow on
Finneas Commander
1 month ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
-
Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
-
Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
-
Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
-
Terramorphic Expanse Same idea as Evolving Wilds.
-
Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
kamarupa on
Hoppin to YOUR DEMISE
1 month ago
Really nice build. I hadn't seen Hinterland Sanctifier when I put my WG Rabbit deck together - that's a really nice addition to the tribe, since Pawpatch Recruit can be tempting to sit on to get extra triggers off other Rabbits.
One thing I would change - I'd drop 2xRam Through (or move them to the sideboard) in favor of 2x of a protection spell like Faith's Shield or Tamiyo's Safekeeping or Heroic Intervention (or if you want to stay on flavor, Dawn's Truce). This seems especially valuable because your only draw card chance is Finneas, Ace Archer, who is not only Legendary (limiting your chances of getting getting him and keeping him in play but who's draw trigger has a threshold that can only be met with creatures on the board while he's attacking. So it seems very hard to draw cards with him, which to me, is an essential element to pretty much all decks. The one major perk to Finneas is that his ability is repeatable, making him at least potentially better than a can-trip.
Also, I'm really not into super heroes or the crossovers in general, so I find the Spiderman creature really off-flavor. I get that it's a second lord and how great that is, but I couldn't stomach playing it personally.