Dragonfire Blade

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragonfire Blade

Artifact — Equipment

Equipped creature gets +2/+2 and has hexproof from monocoloured.

Equip . This ability costs less to activate for each colour of the creature it targets. (: Attach this to target creature you control. Equip only as a sorcery. This enters unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

CubGrylls on Ogre Waifu

4 months ago

I don't like the timebug - feels slow

I kinda like Chronozoa and Deadly Grub - cool but not great

I love Descent into Avernus

I like subversion and other Creeping Bloodsucker type effects

Braids is almost certainly going to help the table more than it helps you

There are better evasion tools than prowlers helm and trailblazers boots. See ex: Aether Tunnel - Sword Coast Sailor - Security Bypass

There is better removal than Terminate

Suggestions:

Twilight Prophet could be a nice fit

Inspiring Refrain

Phyrexian Arena

Suspended Sentence could be cute

In the Darkness Bind Them

Baleful Strix is generic good

Dragonfire Blade

Rogue's Passage

Vegetables: you have 2 protection spells and 4 boot type effects - almost enough to keep obeka on the board. +4 including counterspells means you will likely only be able to protect her once, maybe twice.

I'm counting 5 evasion effects, +menace is not quite enough to be able to consistently relay on landing damage.

I would add at least 2 swamps. really +3-4 lands would be ideal to be able to hit 3 colors. It's going to be hard for you to play any of your spells with 2 black mana with the current color producing distribution. I would just go for 1/3 each color as the first adjustment.

There is no such thing as too much card draw

gzusvictory on Halvar, Divine Voltron

4 months ago

Dragonfire Blade

Not great. 1 to play. 3 to equip (if it’s not a construct). For +2/+2 and hexproof from monocolored? It does not grant evasion, card draw, or ramp. The buff does not scale any higher into the late game. The power level comparison is Champion's Helm, which we are already not using, the helm has a higher cost to play to have a cheap equip, and offers strictly better hexproof for our legendary creatures since it also covers Multicolored and colorless. The cards great in a mono colored meta, sure. It comes out quick, yeah. But I think a card slot just isn’t worth semi protection and a fixed buff.

Sage of the Skies

An evasive 2-for-1 creature that can help us have more to sacrifice to our opponents initial edict effects? Seems..okay. Besides having extra bodies that are evasive to wield our swords, it has nothing to do with our equipment synergies. Not Tutorable. It does not have or offer protection, provides no ramp or card draw, and we have no populate effects or token synergies. Since it’s a cast trigger, it’s harder to get multiple tokens, like we don’t get it when reanimating or blinking it. Seems like only recursion can work. So we have to cast another spell before it. I think we can do it pretty commonly since our curve is fairy low, but that’s mana we could have used to spend on equip costs. The card provides decent value, but it just doesn’t wow me or feel necessary to our game plan

NensouHiebara on Halvar, Divine Voltron

5 months ago

What are everyone's thoughts on Dragonfire Blade and Sage of the Skies?