Crescendo of War

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

DreadKhan on Katilda WIDE boi

3 months ago

I guess my concern is that if your Commander isn't available (Oubliette and it's ilk can lock a Commander down, and even if you run x10 ways to blow up an enchantment you have to have one available at the right moment or you're not doing much) you lose access to your mana dorks. I think it wouldn't be much fun to get stuck without your Commander in a deck like this, but if you're not running into issues it's probably silly to change!

Just a thing I thought of since you mentioned a possible interest in wipes, I use Fell the Mighty, Tragic Arrogance, and Austere Command in White decks that are trying to wipe mostly (or only) the opponent's creatures. Green isn't great at wiping creatures, so you'll probably want to look at the White options. White has lots of wipes that can kill creatures with power over 3 (or 4), I wasn't sure if those would apply.

Since you like going fairly wide, here are a few anthems I play: Crescendo of War, Felidar Retreat, and if you can find a cheap copy maybe Gavony Township. If you're fairly patient Call for Unity can be impressive (mostly with Proliferate). Crescendo of War is a really weird card, but as long as you tend to have more creatures than other people it will usually be in your favor. It works well with Vigilance as well, since it will always buff your blockers (making you a very unappealing target compared to an unbluffed defender).

Crow_Umbra on Slander Commander [Primer]

9 months ago

My meta mostly leans aggro, Gleeock, so this could definitely help speed up games if anything lol. This deck is one of maybe 3-4 other different Goad commanders in the group. I generally enjoy cards like Descent into Avernus and Crescendo of War, which help put a clock on the table.

Gleeock on Slander Commander [Primer]

9 months ago

Crescendo of War? Because it is comical

Gleeock on Pooping Outside the Litterbox (Marisi Goad)(C)

10 months ago

Hello, I have an ancient Marisi deck: Cats off the Lawn! That has slowly evolved over time to be an oddball Naya enchantress deck with a little bit of aggression (because enchantress is not exactly known for that... so why not?).

Anyway, a few helpful things i've found along the way:

  1. protection keyword rules - evasion & resistance to removal combines really nicely... an early version of my deck was all about that: Hexdrinker & Haktos the Unscarred were great. I'm still in love with Earnest Fellowship

  2. Rabble Rousing - while good in my enchantress shell is equally good (maybe better) in a creature-spitting shell like yours. Court of Grace at least gives you an evasive creature consistently & the first card draw from monarch.

  3. Bedlam is amazing. The chaos and angst it causes is worth it.. not defending anyway.

  4. Crescendo of War also amazing... again, not defending anyway :)

Anyway, my meta became pretty heavy in non-combat wincons & such, or there would become this unintended sort of "screw you" minigame where players would waste a bunch of resources to workaround swing at me while they could since I put so many eggs in that one goading basket. so I eventually changed the shell to make the deck not really care about Marisi as much, but also use him (as you mentioned), as more of a strategy shiftpoint.

Gleeock on Favorite EDH Cards

1 year ago

I will go lower power on these pets, but oddities as well.

Oath of Druids my baby! it can crap on control in great ways while making sure the game will have impactful play from many spots.

Descent into Avernus I write about this one all the time

Shiny Impetus I ramp away while not being the guy that removed my opponent's thing.. Also, lets that pain train keep on rolling

Any of the monarch courts

Titania's Song hilarious, kills treasures too.

Crescendo of War for the sake of aggression

Wand of Wonder it just randomly will get me out of a bind and makes my deck function unpredictably

I don't have much for pet creatures, I will have to look into that

ShieldOfHolyShadows on Arms Race (Boros Aikido)

1 year ago

I believe there's a spectrum between "encouraging someone to attack someone else" and "discouraging someone from attacking me" and different people respond to different stimuli.

Some people are highly motivated by reward. Those people love getting bonuses and will respond well to cards that give them, like agitator ant, noble heritage, wound reflection, etc. These people are our friends and will usually take every advantage we give them.

Some people are highly loss adverse. They hate punishments, and will avoid it until they have to. They respond to rattlesnakes, No Mercy, and even Ghostly Prison because it stops their development. These people are also our friends as long as we have enough effects to keep them wary of us. And if they're already not attacking, they may as well take some counters, right?

Some people don't care about either. Sometimes they hate the idea of being manipulated and will do anything to spite you, even if it's irrational. These people are not your friends, and that's where pillowfort cards really shine. They can't attack you with everything most of the time, and if they do, it's later in the game when they don't need to develop. But even then, it drains their ability to use combat tricks or counterspells for when you're reacting to them. Even if it only stalls them a few turns as they're building up, you've gotten more draws, more mana, more +1/+1 counters, etc.

I run these pillowfort cards specifically because they encourage people to build up one large threat to break through, which motivates them to take counters, and makes it easier to aikido as well.

And for the flying/first strike/lifelink creatures, they synergize very well with all the scaling buffs, especially Crescendo of War (assuming I keep it in the list this time). Pillowfort plus first striking lifelinkers makes it almost impossible to sneak in chip damage, and the lifelink is great for wars of attrition. It's good against things like extort or group slug, while also making it awkward for the token player to attack you, because they have to do enough damage to ignore your 10/10 lifelinker. Basically, they set it up so that people have to commit hard to taking you down, and if they do, you're well equipped to answer them.

DreadKhan on Overpopulation

2 years ago

Crescendo of War is pretty decent if you've got a lot of vigilant bodies, though it can feel bad vs a deck with lots of tramplers. The idea is to wait to play it until you're going to 'win next turn', everyone else gets a small buff (which also applies to only your blockers, so swinging at you will cost people creatures) when swinging, but you'll swing at +4 after one cycle, +8 after a 2nd.

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