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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
DreadKhan on
Cecil Dark Knight/Paladin
2 weeks ago
I like something like Loran's Escape, Blacksmith's Skill, or even Galadriel's Dismissal as a way to protect your Commander after they're flipped. Dismissal is one of the best White cards ever printed, able to protect your creature(s) from removal/wipes, as well as being able to fog any an attack AND remove that player's blockers until their next turn, meaning it can also serve as player removal. I have no idea what they were thinking, but it's not even a GC atm.
If you want versatile removal in Orzhov I don't think you should lean into Black for it, Withering Torment and Feed the Swarm are both pretty bad compared to Anguished Unmaking, Generous Gift, Stroke of Midnight, or even Vindicate if you really like sorcery speed options. I'd even run something like Winds of Abandon over either, you lose a bit of versatility to get a much stronger removal effect that can double as a one-sided board wipe by the time you have a board ready to swing with.
JacobAGrossman on
Glittering Company
1 month ago
Actually, I see what to do here. Thank you for the suggestion, Knight of Autumn is kind of too good not to include. The fact that it's main use is to destroy something, but its backup abilities are both super relevant with either lifegain or +1/+1 counters is too good not to just use. Not to mention being a creature that costs 3 or less, so it can be substituted in the mainboard.
Despark and now Anguished Unmaking were about exiling a permanent Abrupt Decay couldn't. But not only does that no longer seem necessary, with things like The One Ring already banned, but I already have other ways to deal with threats or specific things I would need removed. And with Anguished Unmaking already costing 3, I might as well switch that one out for Knight of Autumn.
Great suggestion, thanks!
JacobAGrossman on
Glittering Company
1 month ago
Yeah, zapyourtumor, I agree! It's been super fun to update and evolve the deck as more and more creatures come out that can fit in this combo shell. And it's been awesome to start with -1/-1 counters and persist and end up with +1/+1 counters and tokens.
In regards to Knight of Autumn, it's a valid note. I've toyed with having it on the side for a long time. I like the idea that it's a creature and can be substituted in mainboard if needed. Especially with this version of the deck, the counters add a ton of interesting play lines. But it seems more narrow than Abrupt Decay and Anguished Unmaking. That is just for now though. As more cards come out, I'm sure there will be a reason to have to go down to one removal slot on the side, or something like that. I would include it, I just don't know what I'd take out for it at the moment
PhyrexianPraetor on
Back in Black
4 months ago
I saw your list and thought I would suggest a couple of ideas.
Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.
Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.
I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.
If you wanted some additional ideas you can take a look at my list on my profile.
Optimator on
Kill The Poor
4 months ago
Svinstvo on
5 months ago
I will rather buy basic Counterspell than the denial. I'm not a big fan of filling opponent's hand with new cards to play.
Anguished Unmaking I do have in the wishlist in the main deck page but it wasn't available in my local card shop and I do not want to pay 2€ for a card and 10€ for shipping.
Vigor I do have in the list as well but same problem as Unmaking except this card is expensive by itself.
Ivy Lane Denizen is too monocolor focused.
Scurry Oak is pretty much the Herd Baloth but cheaper so might as well include it in the list but I already have Baloth IRL so don't see much reason to buy oak rn.
Genju of the Realm is pretty much just one of my most favorite cards. Was definitelly the top 3 cards I used 20 years ago. So the reason it is there is mostly nostalgia. Other than that it gives 5 +1/+1 counters on Ramos, Dragon Engine right away and triggers Alela, Artful Provocateur ability. Plus it is a 8/12 trample for 2 mana on demand. And if I put it on the indestructible artifact land then good luck getting rid of it. But sure I could see it replaced. It doesn't have that much synergy as the rest
Belfore on
5 months ago
Personally I would drop the Dispersal Shield, Path to Exile, Genju of the Realm.
Reasons and alternatives: Dispersal Shield, It is too situational / dependent on your CMCs. a better choice would be Arcane Denial in my opinion since it will replace itself.
Path of Exile, Removing a creature or one is good but giving your opponent a land is terrible. I think a much better choice even though the CMC is higher Anguished Unmaking can and will get rid of more problems other than just creatures.
Genju of the Realm, I think I know why your are running it looking at your commander. I would run Vigor instead since if worked right will net you far more counters.
I am also noticing you are wanting to run tokens it seems and have no qualms about infinite combos you might consider Ivy Lane Denizen with Scurry Oak since it is a combo you can end when you want to.
Crow_Umbra on
Mardu, meat token dispenser
6 months ago
I would agree that this list looks solid. I have a few suggestions to consider, but nothing super big:
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If you want an interesting utility land, I'd recommend checking out Den of the Bugbear as a kind unexpected token producer.
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I know it's already in your Maybeboard, but it could be worth swapping out Inevitable Defeat for Anguished Unmaking. Yes, you lose the uncounterable aspect, but it's 1 mana cheaper & 1 color less intensive.
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I'd recommend adding a couple more Myriad creatures like Hammers of Moradin and Elturel Survivors. Battle Angels of Tyr are a solid option, but less budget friendly. Since Myriad tokens exile themselves at end of combat, they will trigger Zurgo without needing the extra Aristocrats investment.
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I think you can swap out Legion Loyalty for one of the other options you're considering. 8 mana is pretty intensive, and also dependent on you having creatures on field.
I hope these suggestions are helpful. Zurgo looks like a fun commander option.
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