Advantageous Proclamation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

Dreno33 on No Rules, Just Right

6 years ago

in freeform the minimum deck size is already 40. that means you only need 4 Advantageous Proclamation leaving you 4 more slots for 1x Power Play, 2x more Brago's Favor, and the last 1x Double Stroke :) Love the detail in perfecting this deck against all possible outcomes.

Sim_Will_CMcantfindmehopefully on War Has No Winners. (A …

8 years ago

Seriously, this is just a summary of a day with no purpose or direction.

One day I stumbled upon an Amazon card, then I realized I could only buy Amazon things. Thought for a while, got a Prime trial, and said 'fuck it', bought some dice in bulk, some sleeves, and most importantly a box of Conspiracy and a box of Conspiracy: Take The Crown. A lot of bullshit happened and we only had four people to draft, to limit the influence I came up with a draft format (me being the only serious magic player), it was as follows:

"Gatling Draft" For the first pick draft as normal, for the rest of the pack, look at it, shuffle it, and look at the top five cards, then draft one. If a card affects the pack (Agent of Acquisitions for example) it supersedes the top five rule.

It stopped us from filtering the fuck out of our picks and made staying open for colours really matter, archetypes were still a little to open, but it was better than a rotisserie or Winston. Drafting was also fun as hell.

The first draft was Conspiracy, and I went Howling Wolf, with conspiring shenanigans they were 3/3's for 2 with no coloured cost and some keyword, and I just got best down by Vent Sentinel. I would have trapped him if it wasn't for the barrage of removal from a third person (a control player), let's call him Grenzo, who mocked my aggro deck, despite this being a casual endeavour, this meant war.

Grenzo a few games later drafted an admittedly powerful deck with 4 skittering lizards, Muzzio's Preparations and Secrets of Paradise, he mulloganed aggressively and was soon swinging for six. This same game he was just waiting for me to mill myself with Iterative Analysis on four Brainstorms and Advantageous Proclamation, so he left me alone. After he killed everyone else, I remembered a phrase from Cameron of LRR that I felt could be more intimidating, I looked Grenzo in the eye and asked, "How do you like value?". I cast brainstorm, draw 4, drop two, cast Rousing of Souls, and in response I cast Split Decision, copy the souls for four spirits and the cards in hand that I needed, block and hold out until I can constantly use Brago, King Eternal, Custodi Squire, and Doomed Traveler to pump out spirits, fly over him, and leave up blockers. Then the bastard conceded.

kanokarob on Format with Conspiracies

8 years ago

Well, let's see how many points, given that suggested system, it takes to have something stupid broken in the least number of conspiracies, that could do so in any reasonable deck, add it up, and take a proportional number off that, as a starting point.

That's 15 points. Now firstly, that's probably give or take a 3-5 points, mostly give, as creature heavy decks have quite a few options that would be exceptional, and more spell focused decks have some very powerful ones, though fewer of them.

Secondly, Worldknit may have be banned, not because it's too powerful, but because "your pool" is not a thing in constructed formats, and thus would be a pest to define. Likely it'd mean no sideboard, but that'd need to be discussed. Assuming it is banned, that's 13 points, and the conspiracies there are still pretty powerful, giving a smaller deck without fear of landflood, guaranteed first turn as long as no one else has the same conspiracy, essentially one free mulligan, and depending on the format you're playing, a potential first turn play you shouldn't normally have (From Brago's Favor, which I largely included because commander players would almost certainly run this for that sweet 0 mana Sol Ring.)

From here, I think setting the point cap to 8 seems reasonable. From the conspiracies I suggested then, you'd only get to keep at most 4 cards (Advantageous Proclamation, Brago's Favor, Power Play, and either Backup Plan or Worldknit.

So that leaves the player who chooses these cards with a smaller deck, a potential first turn play that wouldn't otherwise be available, guaranteed to be on the play if no one else has Power Play, and either a free mulligan or infinite color fixing. That's pretty nice, but it isn't totally ridiculous.

My problem with this idea is that, I assume, most people are going to have the same conspiracies, with occasional minor exceptions. I think it would be more appropriate to do more of a "Momir Basic" style format, where everyone is considered to have the same set of conspiracies, or at the very least have there be pre-constructed/approved conspiracy pools that players select like a vanguard. If Hidden Agendas are part of the pool, then players would have to write down as the game begins which card is attached to it, to be revealed later. A constructed format where you pick your own conspiracies one-for-one would be far too complex to balance.

JessieMessy on Conspiracy cards legal in EDH/Commander?

8 years ago

I think if the "conspiracy" cards get added to the list of banned in vintage then they would be banned in EDH. Not all previous "conspiracy" cards are on the banned list--> http://magic.wizards.com/en/game-info/gameplay/formats/vintage

I did not read anywhere that the "conspiracy" cards are not allowed in play, as fact it reads the opposite.

"Cards from expansions and special sets (like From the Vault, Magic: The GatheringCommander, Duel Decks, Conspiracy, etc.) are legal in the Vintage format on the date of release of the expansion or special set."

Also note as Sunday 21 Aug 2016, the only "conspiracy" cards on the banned list are from conspiracy 1; Advantageous ProclamationBackup PlanBrago's FavorDouble StrokeImmediate ActionIterative AnalysisMuzzio's PreparationsPower PlaySecret SummoningSecrets of ParadiseSentinel DispatchUnexpected PotentialWorldknit

So technically until it's updated the new cards will be legal lol ;)

ErebusX on Gatewatch format

8 years ago

1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.

2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.

3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.

4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.

5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.


Banned List:

Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain