Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Patch Up
Sorcery
Return up to three target creature cards with total converted mana cost/mana value 3 or less from your graveyard to the battlefield.
SufferFromEDHD on
Weeniemator Control
5 months ago
I suggested Return to the Ranks because it has the potential of being free. Rally the Ancestors has so much potential but it needs a free sac outlet which this strategy does not utilize. Raise the Past is the fair costed global effect, definitely worth considering. Patch Up meh Scout for Survivors good value but you don't need counters in this strategy.
SniperFrog on
Weeniemator Control
5 months ago
These are excellent suggestions. Unearth is already here, Return to the Ranks is an effect I've been looking into, but I feel like Raise the Past could be better value, at only four mana. These sorts of cards have always been tough for me to evaluate next to one another. Patch Up, Rally the Ancestors and Scout for Survivors might rank above Return for me as well, but that convoke is something I struggle to evaluate as well. I will have to test them out and see what feels best. Thanks for the suggestions.
kamarupa on
Soul Sisters
8 months ago
I like this deck a lot. My own experience and preference leads me to suggest 3 things:
1) having lots of a weenies is better with card draw. Tocasia's Welcome does that well, Esper Sentinel less well but for less MV.
2) While technically you meet my rule of thumb of 8 disruption spells (Rune sisters count for 6 + 2 Path), I think 4x removal is really a minimum. I'd cut 2 Rune sisters for 2x more Path to Exile (or perhaps some other removal like Winds of Abandon.
3) If Martyr of Sands is really so great (and I do think it is, then something like Patch Up or Raise the Past should make it even better.
4) 1xCastle Ardenvale is nice with Soul Sisters and also Tocasia's Welcome. Oops. I guess I had 4 suggestions, lol.
enraged on
Selesnya lifegain Lurrus
3 years ago
Powerful deck always frustrating to play against!
What issues do you run into during 1v1 that need solving?
If your small creatures keep on dying a recursion engine like Abiding Grace or Patch Up to get more than one cards worth of value over time. I also like Lunarch Veteran Flip for a long game.
Your guys can probably get pretty big but if a green deck goes bigger or someone has a pesky artifact or enchantment a good answer like Banishing Light
Finally there's always a good wrath. I like Dusk / Dawn for its late game play.
DeinoStinkus on Thran Vigil deck
3 years ago
Do you think Abzan might compel you? Raffine's Informant seems very strong for this kind of deck. Maybe even Patch Up if you lower the curve a bit.
kamarupa on
Moonlight Sonata
3 years ago
I think I might favor Tocasia's Welcome over Collected Company here, though Welcome would be even better if your bounce effects could happen on your opponent's turns. Ephemerate isn't quite as repeatable as Soulherder, but it is cheaper to cast, though not a creature spell itself. There's also the classic Restoration Angel, but that seems too high MV and only a one time use. Saltskitter seems interesting, but not particularly reliable. Eldrazi Displacer would be great if it didn't require 3 mana to activate. Thraben Doomsayer doesn't give the all the benefits of a bounce, but token generation is still a powerful trigger with Soul Sisters. If any of those made the cut, then I'd say you didn't need Blue spells at all, which would make your mana base faster, cheaper, and more reliable.
I think Speaker of the Heavens is a pretty perfect fit with Soul Sisters.
While on principle, I like protecting permanents, I think Patch Up might be strong enough that removing your creatures could prove more helpful to you than to your opponents - something that usually frustrates the hell out of me.
I'm not convinced shock and fetch are the best lands. While the lifeloss is less painful when counterbalanced with Soul Sisters' lifegain, it also negates some of the advantage of gaining life. Equally efficient lands that don't cost life would be better. Pathways and fast lands seem, at least to me, just as good if not better: Barkchannel Pathway Flip, Branchloft Pathway Flip, Hengegate Pathway Flip, Seachrome Coast, Razorverge Thicket, Botanical Sanctum
Yogie on Yogie
3 years ago
lhetrick13 - Sounds like a sound plan. No need to rush to collect cards. I can recommend CardKingdom, especially for buying entire decks, I've bought all my decks from there. They have a large stock of cards so you don't have to worry about multiple shipment costs stacking up. TCGPlayer seems good as well if you are buying individual or a few cards. Cards like The Ozolith are insanely expensive and not worth the money in my opinion. It's definitely possible to build good decks on a budget. I've built a minotaur deck a while back for a friend (The Minotaur Horde). It's a pretty powerful deck with a 50-50 win rate against pretty much any of my decks, and the entire deck cost less than a single copy of The Ozolith.
I feel like Unearth's CMC makes it hard to beat, but I've actually considered playing more "return from graveyard cards", and Patch Up is a great suggestion. I've also looked at Kaya's Ghostform. It's an aura which means it can be found with Acclaimed Contender and it protects from exile, which is something my friends often use. If I make the switch, I'm dropping Hyena Umbra.
I'm glad to hear that your Haakon decks are improving! And I understand the feeling regarding your vampire decks. I've built many decks that had fun ideas but didn't perform well or consistently when I played them, and it's always a letdown. Both my knight and vampire decks were like that for the longest time, but I managed to turn them around, so keep working on them! For myself, what little time I spend on building right now is mostly spent on tweaking the knights or my new wizard deck.
lhetrick13 on Yogie
3 years ago
Yogei - Ya, I might try piloting your knight and vampire builds and slowing try to add in some of the stuff. Just never realized jsut how much more some of those nice lands are or cards like The Ozolith. Even my tribal cat I build around Anointed Procession seems unattainable in paper! The plan is to get into it and just like my MTGO collection, invest slowly over time and hopefully I can get there... I am looking at buying from CardKingdom. I use that site for discovering new cards all the time so pretty family with it, any other recommendations?
I actually was looking at your knight deck jsut the other day and noticed the subtle changes. You might consider Patch Up over Unearth just for more bang for your buck. Bringing back three creatures in a single turn for only 3 CMC is pretty awesome but tough to beat Unearth in terms of cost and utility with the Cycling ability.
In terms of my builds, I have not done to much lately. I edited my two Haakon builds heavily over the last month or so and feel like those are in a much better place but my vampire builds still feel...underwhelming. I look at them and see so much synergy but when piloting them, they just do not seem to live up to the my expectations...yet at least!




