Cabal Stronghold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Stronghold

Land

: Add .

, : Add for each basic Swamp you control.

Kozelek on Trazyn the infinite combo guy

2 weeks ago

@Profet93 love the suggestions 1 I had not considered Imp's Mischief but will look to see if I have one if not add it to my wish/to buy list 2 I actually do have a Cabal Coffers I can add 3 I’ve never seen Cabal Stronghold till now and yeah it’s a ghetto coffers and I’ll add it to the to acquire list 4 Bubbling Muck did not make it past the third rounds of cuts along with Feldon's Cane but I’ll add it to the reconsider pile 5 Buried Ruin never crossed my mind because I want 93% of the artifacts IN the graveyard but I forgot about letting my commander go to the grave to then return to hand and recast at cmc not cmc+tax

Profet93 on Trazyn the infinite combo guy

3 weeks ago

Kozelek +1

Given your deck is commander reliant, Imp's Mischief - redirect targeted removal, draw and extra turns while "countering" counter spells is so sweet.

I don't see a budget listed. I would say cabal coffers and urborg but am going to assume that's a no go. Removing some non basics to add in a Cabal Stronghold might be worth looking at.

Bubbling Muck - Ramp

Buried Ruin - Recursion

Craeter on Sewer Rats

1 month ago

I was also wondering about Urbog, Cabal Coffers and Cabal Stronghold are some staple mono black ramp cards. Crypt Ghastfoil as well but he's not a rat

MTGBurgeoning on The Chitter-Chatter(Fang) of So Many Little Feet

2 months ago

As a common theme among decks I build, I almost never include cards that can help my opponents. I did not think that Yavimaya, Cradle of Growth would help this build as much as it would help our opponents. Here, I actually think that it would help our opponents more! I do admit, I have some decks with Urborg, Tomb of Yawgmoth, but that is in conjunction with Cabal Coffers and, to a lesser extent, Cabal Stronghold. In these instances, our benefits outweigh the risk of color-fixing our opponents' land bases.

SufferFromEDHD on Mountain Dew Maha Blast

4 months ago

Great deck name and a great list!

Darkblast and Screams from Within reusable removal

You definitely have room for some utility nonbasic lands. Stuff like Cabal Pit, Deserted Temple, Bojuka Bog, Cabal Stronghold, Crypt of Agadeem, Bonders' Enclave, War Roomfoil

Contamination if you hate your friends

Profet93 on Kill, Kill and Kill some more.

9 months ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Profet93 on Vito Life Swing (EDH)

9 months ago

I would have recommended Cabal Coffers but given your budget, perhaps a Cabal Stronghold in place of Piranha Marsh. Marsh isn't impactful, at least maybe try a Bojuka Bog should you wish for something more budget but relevant.

Another great but expensive card is Alhammarret's Archive to double your draw + lifegain

Bubbling Muck - Ramp!

Murderous Rider - Removal that can target PW's and can be a creature with lifelink

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