Trying to break
Urza, Lord High Artificer
in Modern by fitting it into a
Karn, the Great Creator
,
Thopter Foundry
,
Sword of the Meek
shell, where it goes infinite with the main combo of the deck and generates value if the main combo gets disrupted.
Only three
Karn, the Great Creator
and Urza because of 4x
Board the Weatherlight
and 3x
Serum Visions
to find them.
Aether Spellbomb
is an egg of sorts that makes mana with Urza in the late game, cycles, or bounces an opposing creature in the early game. This deck goes hard on
Chalice of the Void
,
Trinisphere
, and
Ensnaring Bridge
because those are all good and Chalice on 1 doesn't shut off that much of our deck.
Trinisphere
isn't a nonbo with Urza because you can tap it to turn it off using Urza's ability. The
Relic of Progenitus
in the main is actually to make room for
Walking Ballista
out of the sideboard as a Karn target, since Karn boards get tight and cycling Relic or
Whir of Invention
ing for it against Dredge is a valid option.
Oboro, Palace in the Clouds
,
Inventors' Fair
, and
Academy Ruins
are lands to hit off
Board the Weatherlight
. The 1-of fun-of
Lotus Bloom
is a Whir target.
Most of the sideboard can be explained as Karn bullets or singletons of main deck cards to find off Karn since
4x Whir makes running only 3x of the combo and protection pieces not as rough. There are three
Damping Sphere
s for Tron and extra hate for Phoenix, two extra
Relic of Progenitus
for dredge.
Liquimetal Coating
and
Mycosynth Lattice
are the typical lock pieces with Karn, but this list also runs
Walking Ballista
for aggro and as a way to win on the spot with infinite mana from the Urza combo after playing another Karn from our deck using Urza's ability,
Wurmcoil Engine
as a way to stabilize a sketchy board where Lattice wouldn't win the game,
Expedition Map
to grab utility lands, and a spicy
Mindslaver
to randomly meme people or to potentially lock someone with the 1-of
Academy Ruins
in the main.
Sideboarding with this deck is rough since its all bullets, which can potentially make things awkward when you run into decks where specific cards are are horrendous (
Ensnaring Bridge
against non-creature decks usually). Relic is the most common "free" swap into the deck, followed by
Wurmcoil Engine
and
Expedition Map
, then it starts getting sketchy. Eldrazi is probably the most notable of these kinds of matchups, since Chalice and Trinisphere are awful in the matchup.