Mefel, I understand what you mean, but it is actually a very important card for this deck. I want to get at least one out per game, preferably two. Having four copies makes this just that little bit more reliable to draw. The anthem +1/+1 effect and vigilance for non-tokens are huge for this deck, and they make it work well. I have tried fewer copies in this and other, similar decks (e.g., white weenie, etc...), and four copies really is needed, unfortunately.
Thanks for the comment! I do appreciate the idea!
July 24, 2017 9:57 a.m.
Nice deck! Any thoughts to Abrade, maybe some deserts (though I don't love them hear to to Glorybringer and Honored Crop-Captain), potentially Harsh Mentor may be good, and Pathmaker Initiate sounds alright.
July 25, 2017 6:58 p.m.
Skaloper, sorry for the long delay before responding. I was out of the country and had limited access. I did add Abrade and it functions well in the deck. I'll have to think about the deserts. I know that they did very well in the pro tour this last weekend, but that was in mono-red where an off-color land can be less disruptive. I think in this two color build that they would disrupt the mana base too much.
Harsh Mentor is interesting, and I may play around with that one to see if it can be useful.
Thank you for the comments and suggestions!
July 30, 2017 11:29 p.m.
I run a mono white humans at my FNM someone suggested to me Repel the Abominable gets you around sweltering suns, hour of devastation, can prevent a lethal attack or even just let you attack with always watching out and not care about what creatures they have out to block with.
August 1, 2017 10:15 a.m.
August 1, 2017 10:21 a.m.
tovare, that's a fair point, but it doesn't boost any toughness. I've had that +1 toughness save many creatures. Nevertheless, you do e a fair point and it is well worth considering. Thanks for the suggestion!
August 3, 2017 9:24 a.m.
I realize now that I could have been more descriptive in my comment before. The extra toughness is nice however I think the flexibility to give two guys a boost and trample instead of one is favorable and will likely result in pushing through more damage. Same argument can be made for +4/+0 buff on one guy over a +3/+1 buff. In an aggro deck any extra damage can be the difference.
August 3, 2017 9:39 p.m.
tovare, I completely understood what you meant. To be honest, I have been testing a build that has removed Brute Strength and I think it is working better (only removal and creatures and Always Watching ). I'm likely to try that build at FNM to see how it goes. It has faired well against mono-black zombies (about 70% wins), and it's done okay against mono-red Ramunap (but not great, only about 50% wins).
Thanks again for the suggestion!
August 3, 2017 11:41 p.m.
So I've been playing a red white humans deck for 3+ months now and I can say that you want 2 shock and 2 dec in stone Instead of a 1-3 split. Also Hanweir Garrison is an all star as it synergies a with Thalia's lieutenant really well. Also Dusk / Dawn is a great sideboard card as it hoses midrange decks which can be a tough matchup.
August 10, 2017 4:03 p.m.
Calispotato, thanks for the suggestions! I'll look at them carefully and tinker with them. Thanks again!
August 10, 2017 11:04 p.m.
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|Date added||1 month|
|Last updated||1 week|
This deck is Standard legal.
|Tokens||2/1 Monkey, Clue, 1/1 Warrior|
|Folders||Deck Ideas for Standard, Standard2017, interesting..., Standard Decks, Red, hour, Interesting Decks, Rw humans, summer 2017 standard, Boros, See all 12|
|Top rank||#7 on 2017-08-13|