R/W Humans are abrading (3-1 at FNM!)

Casual BioProfDude

SCORE: 31 | 11 COMMENTS | 4490 VIEWS | IN 11 FOLDERS


Modifications —Aug. 6, 2017

I added 2x Hazoret the Fervent and 1x Oketra the True, as well as 2x Kari Zev, Skyship Raider and 2x Ramunap Ruins. I added an extra land to get to 24 and this has helped.

I think this build is better, and it seems to have worked as I got top 8 at Game Day. It still needs work, but it's on the right path.

Mefel says... #1

i like but not 4x always watching max 3x.

July 24, 2017 3:55 a.m.

BioProfDude says... #2

Mefel, I understand what you mean, but it is actually a very important card for this deck. I want to get at least one out per game, preferably two. Having four copies makes this just that little bit more reliable to draw. The anthem +1/+1 effect and vigilance for non-tokens are huge for this deck, and they make it work well. I have tried fewer copies in this and other, similar decks (e.g., white weenie, etc...), and four copies really is needed, unfortunately.

Thanks for the comment! I do appreciate the idea!

July 24, 2017 9:57 a.m.

Skaloper says... #3

Nice deck! Any thoughts to Abrade, maybe some deserts (though I don't love them hear to to Glorybringer and Honored Crop-Captain), potentially Harsh Mentor may be good, and Pathmaker Initiate sounds alright.

July 25, 2017 6:58 p.m.

BioProfDude says... #4

Skaloper, sorry for the long delay before responding. I was out of the country and had limited access. I did add Abrade and it functions well in the deck. I'll have to think about the deserts. I know that they did very well in the pro tour this last weekend, but that was in mono-red where an off-color land can be less disruptive. I think in this two color build that they would disrupt the mana base too much.

Harsh Mentor is interesting, and I may play around with that one to see if it can be useful.

Thank you for the comments and suggestions!

July 30, 2017 11:29 p.m.

Atroxreaper says... #5

I run a mono white humans at my FNM someone suggested to me Repel the Abominable gets you around sweltering suns, hour of devastation, can prevent a lethal attack or even just let you attack with always watching out and not care about what creatures they have out to block with.

August 1, 2017 10:15 a.m.

BioProfDude says... #6

Atroxreaper, thank you! That is a good suggestion! I have been toying with Eerie Interlude, and it has its uses, but I think you are correct that this would be better. Excellent suggestion! Thanks!

August 1, 2017 10:21 a.m.

tovare says... #7

August 3, 2017 12:57 a.m.

BioProfDude says... #8

tovare, that's a fair point, but it doesn't boost any toughness. I've had that +1 toughness save many creatures. Nevertheless, you do e a fair point and it is well worth considering. Thanks for the suggestion!

August 3, 2017 9:24 a.m.

tovare says... #9

I realize now that I could have been more descriptive in my comment before. The extra toughness is nice however I think the flexibility to give two guys a boost and trample instead of one is favorable and will likely result in pushing through more damage. Same argument can be made for +4/+0 buff on one guy over a +3/+1 buff. In an aggro deck any extra damage can be the difference.

August 3, 2017 9:39 p.m.

BioProfDude says... #10

tovare, I completely understood what you meant. To be honest, I have been testing a build that has removed Brute Strength and I think it is working better (only removal and creatures and Always Watching ). I'm likely to try that build at FNM to see how it goes. It has faired well against mono-black zombies (about 70% wins), and it's done okay against mono-red Ramunap (but not great, only about 50% wins).

Thanks again for the suggestion!

August 3, 2017 11:41 p.m.